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Tag Archives: PC Games

A Look at the Playthrough Gaming Convention

We sortied out to the local game convention for a load of photos, and more ~

Brant Guillory, 26 February 2017Playthrough-Logo

Raleigh, NC has a pretty thriving game community – 2 local colleges have digital game design programs, there are at least 4 pretty active game clubs, and all three major game stores are packed most nights for any combination of D&D Encounters, minis warfare, Friday Night .\\agic, or general board gaming.  The Triangle Simulation Society runs 2 minis-focused conventions each year, but this year the Playthrough Gaming Convention took over one of the exhibit halls at the Raleigh Convention for a weekend of digital, tabletop, and live-action gaming, as well as seminars, tournaments, and a costume contest.

Looking over the gaming hall. Booths in the front, video games on the right, and tabletops in the back.

Looking over the gaming hall. Booths in the front, video games on the right, and tabletops in the back.

Impressions of Strategic Command 3

And… a comparison with Strategic Command WW1 Breakthrough ~

Boggit, 23 February 2017

Developed by Fury Software, and Published by Slitherine

About three years ago I did a detailed review of Fury Software’s Strategic Command WW1: Breakthrough and ended up recommending it as “not only highly playable but also a very deep, subtle and immersive game.” What, I wonder, has Fury Software been doing since? Well, they’ve spent a couple of years working on their new WW2 game – Strategic Command WW2: War in Europe, and have changed their publisher.

So what’s it like?

The first thing to hit me between the eyes is the artwork. In comparison to SCWW1: Breakthrough, Strategic Command WW2 looks like a different game. Of course it is, but in comparison the artwork is stunning, and that includes the map, the counters, and the event notifications. It is a dramatic improvement.

 

The old style artwork…

The old style artwork…

The Tuesday Interview – Nikolai & George from Sovereignty

The guys from the latest Matrix Game 4x hit stop in to chat about their new release. ~

Brant Guillory, 21 February 2017

So it’s not like the world is lacking for 4X games.  What made you think “the world needs this game?” and how did you get that vision from inception to the full release of Sovereignty?

Nikolai Soderstrom (Designer): To be honest, I don’t really consider this a 4x game. We certainly didn’t go into it thinking we needed to create a 4x game. I mostly consider Sovereignty an accessible turn-based strategy game. Manage your kingdom. Go to war. Fight battles on the tactical map.

Our inspiration is deeply rooted in the grand campaign worlds of Greyhawk, Forgotten Realms, Birthright, in Middle Earth, and in historical settings to craft a rich political and cultural landscape in which to set a strategy game. In Sovereignty, you can play any one of 34 different realms, and each one is unique. We wanted the rich cultures established in the lore to resonate in the gameplay itself. Each realm has its own playstyle, its own ambitions, fears and rivalries, its own unique units, spell repertoire, agents, economy, diplomatic position, and heroes.

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GrogHeads Reviews Tank on Tank, Digital Edition

Grogheads gets under the hood with the new digital adaptation of the fast-and-furious Tank on Tank boardgame ~

Chris Paquette, 10 February 2017

Tank on Tank: Digital Edition is Lock ‘n Load Publishing’s computer adaptation of designer Peter Bogdasarian’s Tank on Tank board games covering the East and Western Fronts of World War II. The Digital Edition offers a combined version of both games though each theater can be purchased separately.

Tank on Tank, as described in the game manual, is “a low-complexity, Second War World War armored combat game.” The statement accurately captures the nature and flavor of both the tabletop game and the Digital Edition.

The game offers a simple, clean interface. On the start screen, there is an option to “Fight!”  This jumps you into a randomly generated quick battle if you don’t want to fiddle with choosing a scenario or campaign.

The other game options deal mainly with the volume sound settings. There are no difficulty settings or anything else along those lines to fuss with. As far as I could tell, the “Arch Height” slider is only for adjusting a visual effect with no impact on game play.

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Classic Reviews – Revisiting of Pool of Radiance and Curse of the Azure Bonds in 2017

Checking in on the original digital D&D classics ~

Avery Abernethy, 08 February 2017

The first computer adaptation of the Dungeons and Dragons game was Pool of Radiance released in 1988. The success of Pool of Radiance led SSI to release a series of D&D games often referred to as the “Gold Box” games. Almost thirty years has passed since their release, but they are still sold by www.gog.com in a package containing an additional six titles for $9.99. But are these games worth playing today on a modern computer?

Both Pool of Radiance (Pool) and Curse of the Azure Bonds (Curse) use the first edition D&D rules. These have some confusing conventions for gamers unfamiliar with the system. Armor class starts at 10 for someone with average dexterity wearing normal clothing. Plate Mail and Shield will get most characters to Armor Class 2. But add in magic items and your characters can have negative armor classes, up to -10. When you toss a fireball in this game you need to be able to assess the radius of effect, there is no convenient shadowed outline of the blast radius. Make a mistake and your front line fighters get singed. This will take a bit of refresher reading for someone who played D&D back in the 1980s. Players who never played tabletop D&D or the computer games based off that system will have to study the manual.

Screenshot Feature – Enderal Mod for Skyrim

Oooooooh….  Aaahhhhhhhh… ~

Lloyd Sabin, 21 January 2017

I’ve been playing this third party mod for the last few days and am absolutely blown away by the high quality of the writing, the story, the graphics, everything. It is almost Witcher-like in its quality.

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Order of Battle Pacific: US Marines – AAR, Scenario 9 Part 2

The Marines are closing in on Japan.  Next up? Guam! ~

Avery Abernethy, 22 January 2017

Click images to enlarge

 

Taking the rest of Guam was slow work. East Guam is covered with jungle. It is easy to hide snipers, bunkers and entire infantry platoons in the jungle. Only infantry can dig the Japanese out of the jungle. On the East Coast and in Central Guam the Japanese concentrated their armor, anti-aircraft and better infantry units. More and better defenders slowed the advance there. But overall it is easier for the Marines to crush larger forces in the open than it is to root out smaller forces in dense jungle terrain.

Guam Turn 16 Pushing Forward

Guam Turn 16 Pushing Forward

Order of Battle Pacific: US Marines – AAR, Scenario 9 Part 1

The Marines are closing in on Japan.  Next up? Guam! ~

Avery Abernethy, 21 January 2017

Click images to enlarge

Guam is much larger than Saipan. There are two landing areas that are separated by considerable distance. My initial goals are to link up the two beach areas and then clear South Guam and the landing strip. After doing this I can move north.

 

1 - Next Target Guam

Next Target Guam