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Tag Archives: PC Games

2016 Readers’ Choice Award Voting

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Have your say about your favorite 2016 games ~

GrogHeads Staff, 18 January 2017

It’s time to get your votes in for the Readers’ Choice Awards for game-year 2016.

The only required items are the overall digital / tabletop games, at the end of each of those categories.

This year we’ve made a few changes:

  • We’ve consolidated the overall number of categories within the tabletop/digital divisions, to try to keep them as consistent as possible year-to-year
  • We’ve added an “AAR of the Year” category, at the request of the readers and members of our forums
  • We received no nominations for miniatures rules/expansions, so we’re not doing away with them as a category, but we can’t give you what you don’t nominate!

Chat about it below, or in our forums, or hit our FaceBook page >>

The Tuesday Interview – Hubert Cater Talks Strategic Command, and more

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Hubert Cater of Fury Software joins us this week, to chat about Strategic Command, and his other projects ~

Author, 16 January 2017

So, if you’re not working on your own games, what are you likely to be found playing on a night off?

Oddly enough I haven’t played PC (or otherwise) games for probably 10 years now, well at least as a regular escape or attempt at relaxation.  Possibly a bit unexpected for a game developer, but after staring at code all day I’ve found that if I can turn off my brain completely in the evenings I’m that much better off for it.

These days my typical escape is to try and get out and play ice hockey 1 to 2 times a week (I am Canadian so it is my duty to fulfil that stereotype), or to go mountain biking during the warmer months.  Luckily I live near a conservation area and watershed that has some nice trails and I can ride out from my house and be on the trails in less than 5 minutes which is great for a quick ride.

Lately though, and now that my kids are a bit older, often the evenings are just blur spent racing from activity to activity while I still try and sneak in a few of my own.

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Order of Battle Pacific: US Marines – AAR, Scenario 8 Part 2

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Now that the holidays are in the rearview mirror, Airboy’s battles through the Pacific continue  ~

Avery Abernethy, 8 January 2017

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Scenario 8 – Saipan, continued

It took several turns to concentrate my artillery and take the heights in Central Saipan. But after that the Marines were a steam roller over the rest of Saipan. Fortunately the Japanese launched a late Banzai charge. It is easier to kill the Japanese out in the open while attacking than it is to dig them out of holes or root them out of hidden positions in the jungle. Southern and Central Saipan has much better defensive terrain than North Saipan which also helped the Marines.

Saipan Turn 13

Saipan Turn 13

 

Order of Battle Pacific: US Marines – AAR, Scenario 8 Part 1

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Now that the holidays are in the rearview mirror, Airboy’s battles through the Pacific continue  ~

Avery Abernethy, 7 January 2017

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Scenario 8 – Saipan

Saipan is huge compared to the Marshall and Gilbert Island targets. I used two landing zones because the city in the middle was too tough to take on D-Day. My initial objectives are: 1] link up the two landing zones; 2] seize the southern airfield; and 3] secure all Southern Saipan so I could fight on only one front. But achieving these three objectives was not easy. I continue my strategy of concentrating my forces and landing my artillery in a second wave.    The Japanese make multiple counter-attacks including several led by armor. It takes many turns to seize the southern airfield and land air support. It takes even longer to eliminate the Japanese snipers and infantry in Southern Saipan. The infantry allocated to eliminating resistance in the South never catch up to the main battle until the issue is decided. Much of my heavy artillery was allocated to the South and had to be shipped north. Central Saipan is mountainous which is excellent defensive terrain. The heights must be secured by infantry and the going was slow until I got all of my heavy artillery up from South Saipan.

Saipan D-Day

Saipan D-Day

 

The Tuesday Interview – Bob Smith of Oriental Empires

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Bob Smith pays GrogHeads a visit~

Lloyd Sabin (and Boggit!), 3 January 2017

You clearly have a long, proud history in historical PC gaming, which younger readers may not know about. Games like ‘Arnhem,’ ‘Desert Rats,’ and ‘Operation Vulcan’ are remembered very fondly. What is your favorite game of yours from that era and why?

Of the wargames, probably Desert Rats, because I like big sweeping games. Of all the games I did in my first stint as an independent developer, my favorite is probably Armada 2525, because I had so much fun playing it with my friends (who usually used to beat me).

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What were some of the difficulties you faced in the 1980s when producing those early games?

The machines were very limited, you had to think about every byte of RAM. I remember being up at 3am trying to find 3 bytes of memory to finish Desert Rats, with a bike coming at 7 to take the master tape to the duplicators. The development environments were very limited too. I used to write everything out on paper, because the editors were so bad, and once your program got too big to fit into RAM with the assembler, it could take as much as an hour to make a new version.

Order of Battle Pacific: US Marines – AAR, Scenario 7 Part 2

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After a hiatus for TANKSgiving, Airboy resumes the fight across the Pacific  ~

Avery Abernethy, 8 December 2016

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Scenario 7 – Marshall Islands

Part 2: Eniwetok and Parry Islands:

Operation Catchpole

Operation Catchpole

Eniwetok is the South Island and Parry is the North Island.

Order of Battle Pacific: US Marines – AAR, Scenario 7 Part 1

After a hiatus for TANKSgiving, Airboy resumes the fight across the Pacific  ~

Avery Abernethy, 8 December 2016

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Scenario 7 – Marshall Islands

Part 1: Kwajalein and Roi-Namur Islands:

The Marshall Islands scenario is different from previous scenarios. First Kwajalein and Roi-Namur are invaded. A secondary victory condition is earned if both islands are controlled within twenty turns. Then you redeploy to invade Eniwetok and Parry islands. The second invasion has the airfields captured on Kwajalein and Roi-Namur. The second difference is firepower from the US Navy is available throughout the scenario.

Victory Conditions for the Marshall Islands

Victory Conditions for the Marshall Islands

GrogHeads Holiday Buying Guide 2016

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Folks have no idea what to do for the Grog on their lists? Here we come to save the day! ~

GrogHeads Staff, 04 December 2016

GAMES!

This year, we’re leading off with the games, and there’s some excellent ones to choose from this year.  Leading off, we’ve got Mark Walker’s ’65 Squad-Level Combat in Vietnam, a gorgeous card-driven game with the biggest counters this side of…  well, of Night of Man, another FPG offering.  Refight the Vietnam War, one firefight at a time, and if you grab it now, it’s over $20 off!

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