Tag Archives: PC Games
The team behind Sanctus Reach stops by for a chat ~
Boggit, 28 March 2017
Gordon, Kimberley, Mark, and Alex thank you for agreeing to talk to Grogheads about Sanctus Reach.
Tell us something about yourselves. Slitherine mentioned to me is that you are all from Elgin in Scotland, and all have previous video game industry experience – but this is your first big project together.
That’s the gist of it. We came to Elgin from all over the country for work where we met and became friends. We’ve all worked on all sorts of different projects over the years and collectively have 20 years of experience, but this is by far the biggest and most challenging project any of us have undertaken.
Is politics just a war by other means? ~
Avery Abernethy, 25 March 2017
The Political Machine 2016 is a light simulation of the 2016 Campaign for President of the United States by Stardock. The Political Machine debuted in 2004 and an updated version has been released for every subsequent US Presidential Election. The review is based on the 2016 simulation and I’ve not played the previous versions.
The game starts by selecting your avatar for the Presidency. You can select one of nineteen Democratic candidates, one of twenty-six Republican candidates, or build your own candidate. This is a two candidate race with no third party candidates. The leftist third party options are included with the Democrats (think Jill Stein) and the libertarian candidates are included with the Republican options (think Gary Johnson).
We sortied out to the local game convention for a load of photos, and more ~
Raleigh, NC has a pretty thriving game community – 2 local colleges have digital game design programs, there are at least 4 pretty active game clubs, and all three major game stores are packed most nights for any combination of D&D Encounters, minis warfare, Friday Night .\\agic, or general board gaming. The Triangle Simulation Society runs 2 minis-focused conventions each year, but this year the Playthrough Gaming Convention took over one of the exhibit halls at the Raleigh Convention for a weekend of digital, tabletop, and live-action gaming, as well as seminars, tournaments, and a costume contest.
And… a comparison with Strategic Command WW1 Breakthrough ~
Boggit, 23 February 2017
Developed by Fury Software, and Published by Slitherine
About three years ago I did a detailed review of Fury Software’s Strategic Command WW1: Breakthrough and ended up recommending it as “not only highly playable but also a very deep, subtle and immersive game.” What, I wonder, has Fury Software been doing since? Well, they’ve spent a couple of years working on their new WW2 game – Strategic Command WW2: War in Europe, and have changed their publisher.
So what’s it like?
The first thing to hit me between the eyes is the artwork. In comparison to SCWW1: Breakthrough, Strategic Command WW2 looks like a different game. Of course it is, but in comparison the artwork is stunning, and that includes the map, the counters, and the event notifications. It is a dramatic improvement.
The guys from the latest Matrix Game 4x hit stop in to chat about their new release. ~
Brant Guillory, 21 February 2017
So it’s not like the world is lacking for 4X games. What made you think “the world needs this game?” and how did you get that vision from inception to the full release of Sovereignty?
Nikolai Soderstrom (Designer): To be honest, I don’t really consider this a 4x game. We certainly didn’t go into it thinking we needed to create a 4x game. I mostly consider Sovereignty an accessible turn-based strategy game. Manage your kingdom. Go to war. Fight battles on the tactical map.
Our inspiration is deeply rooted in the grand campaign worlds of Greyhawk, Forgotten Realms, Birthright, in Middle Earth, and in historical settings to craft a rich political and cultural landscape in which to set a strategy game. In Sovereignty, you can play any one of 34 different realms, and each one is unique. We wanted the rich cultures established in the lore to resonate in the gameplay itself. Each realm has its own playstyle, its own ambitions, fears and rivalries, its own unique units, spell repertoire, agents, economy, diplomatic position, and heroes.
Grogheads gets under the hood with the new digital adaptation of the fast-and-furious Tank on Tank boardgame ~
Chris Paquette, 10 February 2017
Tank on Tank: Digital Edition is Lock ‘n Load Publishing’s computer adaptation of designer Peter Bogdasarian’s Tank on Tank board games covering the East and Western Fronts of World War II. The Digital Edition offers a combined version of both games though each theater can be purchased separately.
Tank on Tank, as described in the game manual, is “a low-complexity, Second War World War armored combat game.” The statement accurately captures the nature and flavor of both the tabletop game and the Digital Edition.
The game offers a simple, clean interface. On the start screen, there is an option to “Fight!” This jumps you into a randomly generated quick battle if you don’t want to fiddle with choosing a scenario or campaign.
The other game options deal mainly with the volume sound settings. There are no difficulty settings or anything else along those lines to fuss with. As far as I could tell, the “Arch Height” slider is only for adjusting a visual effect with no impact on game play.
Oooooooh…. Aaahhhhhhhh… ~
Lloyd Sabin, 21 January 2017
I’ve been playing this third party mod for the last few days and am absolutely blown away by the high quality of the writing, the story, the graphics, everything. It is almost Witcher-like in its quality.
The Marines are closing in on Japan. Next up? Guam! ~
Avery Abernethy, 22 January 2017
Click images to enlarge
Taking the rest of Guam was slow work. East Guam is covered with jungle. It is easy to hide snipers, bunkers and entire infantry platoons in the jungle. Only infantry can dig the Japanese out of the jungle. On the East Coast and in Central Guam the Japanese concentrated their armor, anti-aircraft and better infantry units. More and better defenders slowed the advance there. But overall it is easier for the Marines to crush larger forces in the open than it is to root out smaller forces in dense jungle terrain.