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Tag Archives: Pacific Theater

Order of Battle Pacific: US Marines – AAR, Scenario 5 Part 3

Airboy’s extended campaign AAR continues across the Pacific ~

Avery Abernethy, 24 October 2016

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Scenario 5 Bougainville – Avery Abernethy

In the Bougainville scenario you have to land, advance, build two airfields and then survive the Japanese Counter-Attacks. Your Marines must be aggressive to take the ground and build both landing strips within 20 turns.   A large surface fleet naval battle must be won to protect your Marine supply ships.

The Land Battle, continued:

Turn 24 - buying corsairs

Turn 24 – buying corsairs

Order of Battle Pacific: US Marines – AAR, Scenario 5 Part 2

Airboy’s extended campaign AAR continues across the Pacific ~

Avery Abernethy, 23 October 2016

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Scenario 5 Bougainville – Avery Abernethy

The Naval Battle:

The key to victory is keeping a screen of destroyers between your cruisers and the Japanese destroyers. If the Japanese destroyers get to close range and launch torpedoes your cruisers are doomed. But torpedoes can only be launched once every four turns. My destroyers are both shields to absorb torpedo attacks and spears to torpedo Japanese cruisers after the Jap destroyers are sunk. A second advantage of a tightly clustered fleet is better anti-aircraft fire.

Navy got PT squadron

Got PT squadron

Order of Battle Pacific: US Marines – AAR, Scenario 5 Part 1

Airboy’s extended campaign AAR continues across the Pacific ~

Avery Abernethy, 22 October 2016

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Scenario 5 Bougainville – Avery Abernethy

In the Bougainville scenario you have to land, advance, build two airfields and then survive the Japanese Counter-Attacks. Your Marines must be aggressive to take the ground and build both landing strips within 20 turns.   A large surface fleet naval battle must be won to protect your Marine supply ships.

The Land Battle, part 1:

amphibious landing

Amphibious landing

Order of Battle Pacific: US Marines – AAR, Scenario 4 Part 3

Back to the Pacific with Airboy’s extended campaign AAR ~

Avery Abernethy, 10 October 2016

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Scenario 4 – Operations Goodtime and Blissful

Turn 13 and reinforcements arrive

Turn 13 and reinforcements arrive

Order of Battle Pacific: US Marines – AAR, Scenario 4 Part 2

Back to the Pacific with Airboy’s extended campaign AAR ~

Avery Abernethy, 9 October 2016

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Scenario 4 – Operations Goodtime and Blissful

Turn 5 attacking on North Mono

Turn 5 attacking on North Mono

Order of Battle Pacific: US Marines – AAR, Scenario 4 Part 1

Back to the Pacific with Airboy’s extended campaign AAR ~

Avery Abernethy, 8 October 2016

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Scenario 4 – Operations Goodtime and Blissful

This is a complex scenario. You have to eliminate the Japanese from the two Treasury Islands Mono and Stirling. You must also heavily raid a much larger island and destroy three of four fuel dumps.

1-operation-blissful-and-goodtime

Operations Blissful and Goodtime

 

Order of Battle Pacific: US Marines – AAR, Scenario 3 Part 3

Airboy AAR’s his way through the Pacific campaign ~

Avery Abernethy, 26 September 2016

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Scenario 3 – Operation Cartwheel,  Attack on New Georgia

Turn 17 Jap counterattacks almost destroyed half of the Northern probe

Turn 17 Jap counterattacks almost destroyed half of the Northern probe

 

Order of Battle Pacific: US Marines – AAR, Scenario 3 Part 2

The Attack on New Georgia continues ~

Avery Abernethy, 25 September 2016

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Scenario 3 – Operation Cartwheel,  Attack on New Georgia

No, you didn’t miss turn 8; nothing worth taking a picture of…

Turn 9 Continued Heavy Resistance

Turn 9 Continued Heavy Resistance