DGS Games

Tag Archives: Operational

Battle of the Bulge – An AAR

Developed by Shenandoah Studio and Published by Slitherine

Boggit, 7 November 2015

 

“To the German Commander.
NUTS!
The American Commander”

The response of General Anthony McAuliffe (acting commander of 101st Airborne Division) to General Heinrich Freiherr von Lüttwitz (commander of XLVII Panzer Corps), on being surrounded at Bastogne by far stronger German forces.

The Battle of the Bulge (hereinafter referred to as Bulge) is a popular setting for world war 2 games, and represents Germany’s last hope to forestall the Allies in the vain hope of bringing them to the negotiating table. Bulge is a divisional level game representing the German offensive in the Ardennes in late 1944/early 1945. The game itself is a port from an iOS game to the PC and Mac, and this short screenshot article is to give you a taste of what is being offered.

Bulge comes with 5 scenarios. There is a separate tutorial which deals with all the basics fairly quickly. The game is not difficult to learn, although as with many easy to learn games winning is not always easy. The game can be played either single or multiplayer.

Bulge comes with 5 scenarios. There is a separate tutorial which deals with all the basics fairly quickly. The game is not difficult to learn, although as with many easy to learn games winning is not always easy. The game can be played either single or multiplayer.

Bonus AAR! Rommel Attacks, ’43 (part 1)

What does a 4-player throwdown look like in Gary Grigsby’s War in the West: Operation Torch?  The gang at Matrix Games shows us ~

Matrix Games, 9 October 2015

This is an AAR of a 4 player game of the Rommel Attacks 43 scenario from Gary Grigsby’s War in the West: Operation Torch. Rommel Attacks is a short 5 turn scenario that covers the Axis counter-attack that led to the Battle of the Kasserine Pass. In the actual battle, after initial success, the Axis attack was halted and the German command withdraw some of the forces to focus on the British 8th Army arriving from Libya. In this scenario, the German forces are retained by the Axis player for the duration of the scenario, so the Axis side is expected to seize critical objectives and hold them.

Operation Torch allows each side to be split in two for true multiplayer play, with one player commanding the air forces and the other the ground forces. The players in this game, all from the Torch development team, were:

  • Axis Air Commander – Randy Seger (scenario designer)
  • Axis Ground Commander – John Young (scenario designer)
  • Allied Air Commander – Erik Rutins (producer)
  • Allied Ground Commander – Joel Billings (game developer)

This AAR will mix in comments from the different players. This was John’s first play through the scenario, while Joel had the advantage of having played an earlier version of the scenario as the German ground commander in a 4 player test game.

Torch-001-screenshot

There are 7 territorial objectives in this scenario, with various victory points awarded, each turn and at the end of the game, for control of these objectives. In addition, victory points are awarded for causing casualties, but the bulk of the victory points in the scenario stem from control of the objectives.

GrogHeads Advanced Research on Projects Advisory #78

Oh so much GARPA goodness for you this week…

Brant Guillory, 2 October 2015

Bear’s Claw 1941 (GMT Games / Consim Press)
P550 – not there yet

What the world really needs – just needs! – is another East front wargame, huh? Well, it’s printed by GMT and designed by CP, so it’s going to be a solid, quality production. And unlike those massive drive-to-the-Urals-at-company-level monster games, these battles are bite-sized games of specific actions. Over-runs, morale, unknown Soviet unit strengths, and air support all contribute to a solid level of detail. The counters are a little busy, but still gorgeous, so don’t hesitate to march off to GMT’s pledge site and get on board.

C&CNapoleonicsbn1(RBM)

Attila: Total War – The Last Roman 

Developed by Creative Assembly and Published by SEGA

By Lloyd Sabin 15 August 2015

click images to enlarge

Let’s Be Honest with Each Other

I love Attila: Total War, but I’m not very good at it to be honest. I’ve played campaigns as the Geats, Langobards and the Huns in the standard game and after many, many false starts and immediate ass-whuppings, the best I could come up with so far is ‘not getting slaughtered at the very beginning.’ Even then, my Geat campaign ended in piles of ash where my capital city once stood and I don’t think I made it to 50 turns as the Huns. My Langobard campaign is ongoing…fingers crossed. I suppose that’s not too bad considering the main goal of these campaigns is to simply survive until a certain date but still…not a very stellar performance.

Cue the Last Roman campaign, featuring the Last Roman himself, Belisarius. The campaign is set on a mini-map which is virtually identical to the map that Creative Assembly produced for the Hannibal at the Gates campaign for Rome 2: Total War…it’s just set much later, obviously, in the 6th century AD. Playable factions include the Roman Expedition led by Belisarius (not the Eastern Roman Empire, led by an AI Justinian), the Vandals, the Ostrogoths, the Visigoths and the Franks. I chose to play the Roman Expedition first.

Excellent, I am 'losing decisively!' Wait a minute...

Excellent, I am ‘losing decisively!’ Wait a minute…

 

LNLP’s Dawn’s Early Light and Rommel at Gazala – First Look!

Brant Guillory, 3 June 2015

Lock’n’Load is pushing out reprints and new editions from their new digs in Colorado.  What’s in the new boxes?  Let’s take a look.

Click images to enlarge

First up, the new edition of Jim Werbaneth’s Rommel at Gazala, which got a significant graphic upgrade.

Inside the new Rommel at Gazala, with the box in the upper left of the photo.

Inside the new Rommel at Gazala, with the box in the upper left of the photo.

 

Player aid cards.

Rommel at Gazala – Player aid cards.

Brother Against Brother – The AAR, Part 4

Matrix Games just released their new game of the American Civil War, Brother Against Brother. Here’s a play-by-email AAR of the First Battle of Bull Run.

by kwhitehead (of the Matrix Forums), 17 April 2015

BAB-AAR-53

Turn 34c – 1620

And even better opportunity presents itself on the Ball’s Ford side of the line. One of those greased pigs didn’t quite make it far enough. I have an opportunity to surround the 29th NY.

Brother Against Brother – The AAR, Part 3

Matrix Games just released their new game of the American Civil War, Brother Against Brother. Here’s a play-by-email AAR of the First Battle of Bull Run.

by kwhitehead (of the Matrix Forums), 17 April 2015

BAB-AAR-39

Turn 27c – 1400

On the other flank, Ball’s Ford, it looks like the Union had some truly bad luck. A number of key regiments which need to move to get them out of the pocket failed to activate as indicated by the red circles. And Longstreet’s 11th Va regiment managed to hold his ground right in the middle of them. They are almost surrounded. And I move all my regiments to make it a solid wall of enemy on three sides. Things are probably going to go badly for them. Key regiments I give charge orders too.

Brother Against Brother – The AAR, Part 2

Matrix Games just released their new game of the American Civil War, Brother Against Brother. Here’s a play-by-email AAR of the First Battle of Bull Run.

by kwhitehead (of the Matrix Forums), 17 April 2015

BAB-AAR-20
Turn 16 – 1020

For a change I did more damage to the Yankees (213) than they to me (142). Hopefully a trend.

I finally got enough of my troops moving toward the enemy to expand the fight at Ball’s Ford to include their rear guard line. Longstreet is trying to get around their left flank and Holmes plus a couple of Longstreet’s regiments are striking their right. This should take some of the pressure off my defense of Ball’s Ford.