Tag Archives: Modern & Near Future
Tracer Rounds: What Do You Buy, Read, or Play?
Rapid fire thoughts about your game acquisitions ~
Brant Guillory, 11 October 2017
Plenty of us have a stack of wargames that we haven’t played yet. And quite frankly, there’s a not-insignificant portion of that stack that is, in all honesty, unlikely to ever get played. Occasionally, we’re just holding onto something in unpunched condition (ie, “investing”). Sometimes we got it, read thru it a bit, and decided we weren’t going to play it after all. But how many of us bought something with the express purpose of studying the game more than playing it?
What do you buy? What do you read or study? And what do you actually play?
That brings up a very interesting three-part question: What do you buy? What do you read or study? And what do you actually play?
In my case, I buy a lot of games from designers and companies I like to support (that said, I’m a bad comparison for “what do you buy?” because as the editor at GrogHeads and a regular reviewer of games, I don’t spend nearly as much on games as it might appear). But the games that I study and the games that I play do tend to diverge quite a bit.
GrogHeads Analyzes Aftershock: A Humanitarian Crisis Game
Professional development through better gameplay? ~
Brant Guillory, 12 August 2017
The first tremors hit Carana around 415 in the morning, local time. The capital was just stirring as many laborers were hurrying through their pre-dawn meals before shuffling out of their small houses to arrive at work by sunrise. The full brunt of the earthquake arrive 20 minutes or so later, and the devastation was described by at least one news outlet as “biblical.” The nations tenuous infrastructure, barely a patchwork to begin with, had no chance against the fury unleashed by the Earth’s shifting tectonic plates as bridges crumbled, roads buckled, water pipes tore apart like paper, and the electrical grid shut down, ending any communication that was out of shouting distance.
The full brunt of the earthquake arrive 20 minutes or so later, and the devastation was described by at least one news outlet as “biblical.”
Help was slow in arriving. Certainly the help wanted to arrive, but the routes into the country – the limited airport, the ramshackle seaport, and inland border – were never ideal under perfect circumstances, and these were not perfect circumstances. The local population certainly had a will to survive, but lacked critical supplies for medical care, safe water, and food & shelter. The world mobilized to help.
And the help began to arrive, a multi-headed hydra of organizations, services, expertise, and agendas. Usually cooperative, occasionally antagonistic, and always under the steady gaze of the worlds’ TV cameras, the various organizations rolled up their sleeves to start the long, hard slog of restoring the basic necessities of life to Carana.
Video: IAF Leader – First Look!
DVG’s got another solo air combat game ~
Michael Eckenfels, 30 July 2017
Michael cracks the shrink-wrap on DVG’s latest entrant in the “leader” series of air combat games.
And stay tuned for a review in a few weeks!
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