Tag Archives: Matrix

Order of Battle: Pacific, the Philippines, Part II

A multi-part AAR of a battle in the Philippines ~

Avery Abernethy, 6 June 2017

This is the 2nd Scenario in the US Pacific Campaign for Order of Battle WW2.  The First Scenario is Pearl Harbor which is not suited for an AAR.  I’m playing on the Lt. Level.

Continuing yesterday’s battle…

Turn 5 – achieved first objective

Order of Battle: Pacific, the Philippines, Part I

A multi-part AAR of a battle in the Philippines ~

Avery Abernethy, 5 June 2017

This is the 2nd Scenario in the US Pacific Campaign for Order of Battle WW2.  The First Scenario is Pearl Harbor which is not suited for an AAR.  I’m playing on the Lt. Level.

Terrain before main troop deployment

Following up the success at Pearl Harbor the Japanese invaded many areas in the Pacific.  The largest concentration of US ground forces were in the Philippines.  The Japanese landed with huge forces after McArthur allowed almost his entire air force to be destroyed on the ground.  McArthur retreated southward towards the Bataan Peninsula.

GrogHeads Reviews Order of Battle: Winter War

Airboy bundles up for a fight in the snow ~

Avery Abernethy, 1 April 2017

I’ve always had a soft spot in my heart for Finland. The Finns were one of the few who repaid their World War 1 debts to the United States. I’ve had three enjoyable trips to Helsinki in the last thirty-five years. The Finns have good beer and you can take a “beer trolley” tour of Helsinki. “Hello” in Finland is “Hey” – the same way Auburn fans say hello to each other.

WinterWar-1 - Scenario 1 Intro

Impressions of Strategic Command 3

And… a comparison with Strategic Command WW1 Breakthrough ~

Boggit, 23 February 2017

Developed by Fury Software, and Published by Slitherine

About three years ago I did a detailed review of Fury Software’s Strategic Command WW1: Breakthrough and ended up recommending it as “not only highly playable but also a very deep, subtle and immersive game.” What, I wonder, has Fury Software been doing since? Well, they’ve spent a couple of years working on their new WW2 game – Strategic Command WW2: War in Europe, and have changed their publisher.

So what’s it like?

The first thing to hit me between the eyes is the artwork. In comparison to SCWW1: Breakthrough, Strategic Command WW2 looks like a different game. Of course it is, but in comparison the artwork is stunning, and that includes the map, the counters, and the event notifications. It is a dramatic improvement.

 

The old style artwork…

The old style artwork…

The Tuesday Interview – Nikolai & George from Sovereignty

The guys from the latest Matrix Game 4x hit stop in to chat about their new release. ~

Brant Guillory, 21 February 2017

So it’s not like the world is lacking for 4X games.  What made you think “the world needs this game?” and how did you get that vision from inception to the full release of Sovereignty?

Nikolai Soderstrom (Designer): To be honest, I don’t really consider this a 4x game. We certainly didn’t go into it thinking we needed to create a 4x game. I mostly consider Sovereignty an accessible turn-based strategy game. Manage your kingdom. Go to war. Fight battles on the tactical map.

Our inspiration is deeply rooted in the grand campaign worlds of Greyhawk, Forgotten Realms, Birthright, in Middle Earth, and in historical settings to craft a rich political and cultural landscape in which to set a strategy game. In Sovereignty, you can play any one of 34 different realms, and each one is unique. We wanted the rich cultures established in the lore to resonate in the gameplay itself. Each realm has its own playstyle, its own ambitions, fears and rivalries, its own unique units, spell repertoire, agents, economy, diplomatic position, and heroes.

TI-Sov-10