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Tag Archives: Matrix

Impressions of Strategic Command 3

SC-SPLASH

And… a comparison with Strategic Command WW1 Breakthrough ~

Boggit, 23 February 2017

Developed by Fury Software, and Published by Slitherine

About three years ago I did a detailed review of Fury Software’s Strategic Command WW1: Breakthrough and ended up recommending it as “not only highly playable but also a very deep, subtle and immersive game.” What, I wonder, has Fury Software been doing since? Well, they’ve spent a couple of years working on their new WW2 game – Strategic Command WW2: War in Europe, and have changed their publisher.

So what’s it like?

The first thing to hit me between the eyes is the artwork. In comparison to SCWW1: Breakthrough, Strategic Command WW2 looks like a different game. Of course it is, but in comparison the artwork is stunning, and that includes the map, the counters, and the event notifications. It is a dramatic improvement.

 

The old style artwork…

The old style artwork…

The Tuesday Interview – Nikolai & George from Sovereignty

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The guys from the latest Matrix Game 4x hit stop in to chat about their new release. ~

Brant Guillory, 21 February 2017

So it’s not like the world is lacking for 4X games.  What made you think “the world needs this game?” and how did you get that vision from inception to the full release of Sovereignty?

Nikolai Soderstrom (Designer): To be honest, I don’t really consider this a 4x game. We certainly didn’t go into it thinking we needed to create a 4x game. I mostly consider Sovereignty an accessible turn-based strategy game. Manage your kingdom. Go to war. Fight battles on the tactical map.

Our inspiration is deeply rooted in the grand campaign worlds of Greyhawk, Forgotten Realms, Birthright, in Middle Earth, and in historical settings to craft a rich political and cultural landscape in which to set a strategy game. In Sovereignty, you can play any one of 34 different realms, and each one is unique. We wanted the rich cultures established in the lore to resonate in the gameplay itself. Each realm has its own playstyle, its own ambitions, fears and rivalries, its own unique units, spell repertoire, agents, economy, diplomatic position, and heroes.

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Order of Battle Pacific: US Marines – AAR, Scenario 9 Part 2

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The Marines are closing in on Japan.  Next up? Guam! ~

Avery Abernethy, 22 January 2017

Click images to enlarge

 

Taking the rest of Guam was slow work. East Guam is covered with jungle. It is easy to hide snipers, bunkers and entire infantry platoons in the jungle. Only infantry can dig the Japanese out of the jungle. On the East Coast and in Central Guam the Japanese concentrated their armor, anti-aircraft and better infantry units. More and better defenders slowed the advance there. But overall it is easier for the Marines to crush larger forces in the open than it is to root out smaller forces in dense jungle terrain.

Guam Turn 16 Pushing Forward

Guam Turn 16 Pushing Forward

Order of Battle Pacific: US Marines – AAR, Scenario 9 Part 1

OOBUSMC-SPLASH

The Marines are closing in on Japan.  Next up? Guam! ~

Avery Abernethy, 21 January 2017

Click images to enlarge

Guam is much larger than Saipan. There are two landing areas that are separated by considerable distance. My initial goals are to link up the two beach areas and then clear South Guam and the landing strip. After doing this I can move north.

 

1 - Next Target Guam

Next Target Guam

The Tuesday Interview – Hubert Cater Talks Strategic Command, and more

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Hubert Cater of Fury Software joins us this week, to chat about Strategic Command, and his other projects ~

Author, 16 January 2017

So, if you’re not working on your own games, what are you likely to be found playing on a night off?

Oddly enough I haven’t played PC (or otherwise) games for probably 10 years now, well at least as a regular escape or attempt at relaxation.  Possibly a bit unexpected for a game developer, but after staring at code all day I’ve found that if I can turn off my brain completely in the evenings I’m that much better off for it.

These days my typical escape is to try and get out and play ice hockey 1 to 2 times a week (I am Canadian so it is my duty to fulfil that stereotype), or to go mountain biking during the warmer months.  Luckily I live near a conservation area and watershed that has some nice trails and I can ride out from my house and be on the trails in less than 5 minutes which is great for a quick ride.

Lately though, and now that my kids are a bit older, often the evenings are just blur spent racing from activity to activity while I still try and sneak in a few of my own.

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Order of Battle Pacific: US Marines – AAR, Scenario 8 Part 2

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Now that the holidays are in the rearview mirror, Airboy’s battles through the Pacific continue  ~

Avery Abernethy, 8 January 2017

click images to enlarge

Scenario 8 – Saipan, continued

It took several turns to concentrate my artillery and take the heights in Central Saipan. But after that the Marines were a steam roller over the rest of Saipan. Fortunately the Japanese launched a late Banzai charge. It is easier to kill the Japanese out in the open while attacking than it is to dig them out of holes or root them out of hidden positions in the jungle. Southern and Central Saipan has much better defensive terrain than North Saipan which also helped the Marines.

Saipan Turn 13

Saipan Turn 13

 

Order of Battle Pacific: US Marines – AAR, Scenario 8 Part 1

OOBUSMC-SPLASH

Now that the holidays are in the rearview mirror, Airboy’s battles through the Pacific continue  ~

Avery Abernethy, 7 January 2017

click images to enlarge

Scenario 8 – Saipan

Saipan is huge compared to the Marshall and Gilbert Island targets. I used two landing zones because the city in the middle was too tough to take on D-Day. My initial objectives are: 1] link up the two landing zones; 2] seize the southern airfield; and 3] secure all Southern Saipan so I could fight on only one front. But achieving these three objectives was not easy. I continue my strategy of concentrating my forces and landing my artillery in a second wave.    The Japanese make multiple counter-attacks including several led by armor. It takes many turns to seize the southern airfield and land air support. It takes even longer to eliminate the Japanese snipers and infantry in Southern Saipan. The infantry allocated to eliminating resistance in the South never catch up to the main battle until the issue is decided. Much of my heavy artillery was allocated to the South and had to be shipped north. Central Saipan is mountainous which is excellent defensive terrain. The heights must be secured by infantry and the going was slow until I got all of my heavy artillery up from South Saipan.

Saipan D-Day

Saipan D-Day

 

Order of Battle Pacific: US Marines – AAR, Scenario 7 Part 2

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After a hiatus for TANKSgiving, Airboy resumes the fight across the Pacific  ~

Avery Abernethy, 8 December 2016

click images to enlarge

Scenario 7 – Marshall Islands

Part 2: Eniwetok and Parry Islands:

Operation Catchpole

Operation Catchpole

Eniwetok is the South Island and Parry is the North Island.