Tag Archives: Industry
Hollandspiele has joined the ranks of wargame publishers. Tom stops by for a chat ~
Brant Guillory, 25 April 2017
So… another game company, eh? Why break off and start your own publishing house instead of just bringing your games to an existing publisher?
Well, as far as my own designs go, I’ve done that. Of the twenty-five games I’ve had published, only six have come out through Hollandspiele. So, that’s nineteen times someone else has put up their money and said, okay, let’s have a go at this. And that’s satisfying and gratifying, but it has three real disadvantages.
Of the twenty-five games I’ve had published, only six have come out through Hollandspiele.
First, as far as monetary compensation goes, the designer really gets the short-end of the stick a lot of the time. This isn’t true all the time– I’ve had publishers that gave very generous royalties, and publishers that were a lot stingier. Now, I’m talking about wargames specifically here, because in the euro market, the designer gets better pay. I have a couple of euro-style games coming out in the next year or so from a certain publisher that I’m contractually unable to mention by name at this time, and my advance for that was more than the royalties on all my previous (non-Hollandspiele) games combined. So, with wargames, it’s a much smaller piece of the pie, though again, it varies. I was talking with a designer who is working with us on a game, and also has worked with GMT, and was surprised to hear that, in terms of royalty-per-copy, Hollandspiele pays better than GMT. Now, GMT has the volume, so they’re getting more money from GMT than they are from us, because they’re selling an order of magnitude more copies than we are. But still, I thought that was interesting, because while the royalties we give are more than what I got for most of my wargame designs, I didn’t think that our royalty rate was necessarily all that generous. I just thought it was equitable.
What’s on tap for this summer’s lectures at Origins? ~
GrogHeads Staff, 29 April 2017
The Origins War College has been folded into the overall lecture/seminar program at the convention. But they’re still sort-of separated out into 2 distinct program tracks, each in their own rooms.
There’s plenty of interesting talks, and many of them staffed/hosted by the NSDM crew.
Part 2 of 2, as Cyrano starts asking more Napoleonic questions ~
Jim Owczarski, 18 April 2017
When we last visited with Dr. Didier Rouy, he was discussing his Flight of the Eagle operational-level Napoleonic Kriegsspiel. In this second half of the interview, he discusses crazy things wargamers can attempt in the RPG-like Kriegsspiel space; how bear hats and humming can scare grown men; how a tactical, Napoleonic wargame could have been influenced by Magic: The Gathering (shudder); and what might be next on his design table.
continuing the discussion from last week
c. You acknowledge the link between the Kriegsspiel-type games like Flight and role-playing games, something about which I tend to obsess. One of the immense strengths of RPGs is the freedom to create it allows to both the game runner and the player. What’s the strangest thing you’ve seen a Flight player try or argue he should be able to do in a game?
Oh Boy, that can be a long response ☺
Part 1 of 2, as Cyrano starts asking more Napoleonic questions ~
Jim Owczarski, 11 April 2017
There aren’t too terribly many people who can claim to have designed games about warfare while at the same time being able to consult on a wound from a musket ball. Dr. Didier Rouy holds his Ph.D. in biochemistry from the University of Paris – Diderot and his M.D. from the same institution, earning the former in 1992 and the latter in 1991. In 1989, though, he published the first of what would eventually be over a dozen different Napoleonic wargames. His Vive L’Empereur system has since produced eight volumes. Even dearer to my own heart, he is the creator of the three-volume Vol de L’Aigle, an operational Napoleonic Kriegsspiel, as well as Le Combat de L’Aigle, a tactical system that can be used to work out battles in the operational game.
Dr. Rouy took time recently to answer questions about how he got started, how the whole medicine thing figured into his wargaming, and what is his deal with oblong unit counters. His answers were so thoughtful — and so long — that this particular interview comes in two parts!
Friend-of-Grog Glenn Drover comes back for another visit ~
Michael Eckenfels, 28 February 2017
What’s the craziest move you ever tried to pull off in a wargame?
GD: I’m an aggressive attacker, but never crazy. 😉
What wargame made you want to be a designer?
GD: It is probably the fault of a whole group of games that I loved in the mid-late 70’s. From Milton Bradley: Carrier Strike, Skirmish, and Battle Cry; as well as Avalon Hill’s Tactics II and Third Reich. I played these endlessly with my dad and solo.
VR Gaming might stall as a result ~
Cliff George, 20 February 2017
Facebook has established themselves as one of the leading social media giants of the 21st century. Mark Zuckerberg and his team have made it a top priority to purchase other companies and make acquisitions in ways they see benefiting the overall success of their company. This business mentality has led them to make some historic purchases – such as Instagram and Whatsapp that were bought for $1 billion and $19 billion, respectively. However, one of Facebook’s more recent acquisitions involving Oculus VR got them into a sticky lawsuit.
Mark Zuckerberg made a clear indication of Facebook’s future direction with the purchase of Oculus VR in 2014 for $2 billion. The technology company is known for their creation of Oculus Rift, a high-tech Virtual Reality simulator. What Facebook saw as a worthwhile investment has turned out to be nothing more than a thorn in their side.