Order of Battle - Morning Sun

Tag Archives: GMT

Twilight Struggle: An AAR – Part 9

ts aar-SPLASH

Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 25 April 2016

PART 2

TURN 2, ROUND 1, USSR

 

ts-aar-079

The USSR goes with the INDO-PAKISTANI WAR to start things off right (‘right’ insofar as causing a shooting war…typical).

Twilight Struggle: An AAR – Part 8

ts aar-SPLASH

Our AAR of the new digital Twilight Struggle enters Turn 2 ~

Michael Eckenfels, 24 April 2016

TURN TWO

Eight Cards in Hand; Six Action Rounds

So, yes, I’ve done a bit of studying and seen all of the colossal failures I’ve committed thus far in Turn 1. Well, ‘colossal’ in that a strategy guide I found on the very helpful website www.twilightstrategy.com (thanks to forum member Pinetree for the revelation on the PDF version), and even though I knew of the site, I still didn’t really bother to look at it closely.

I feel it’s easier to learn by losing than by winning. Knowing all of these strategies might make me a better player, but without actually understanding them in the first place, and having played TS extensively beforehand (other than years ago, and admittedly I’ve forgotten quite a bit about this game), there’s no way in hell I’ll ever get the U.S. in this game into a position of dominance.

Right now, I’m just wanting to survive. I’m not just 14 points in the hole – I have to score 34 VPs now to win. And that’s if the Soviet AI doesn’t score any more for the rest of the game. I suppose it’s possible, though I have my doubts.

 

ts-aar-064

 

A recording of President Truman comes on, remind me of why I’m not a very good President.

Twilight Struggle: An AAR – Part 7

ts aar-SPLASH

How’s the new digital Twilight Struggle play? ~

Michael Eckenfels, 23 April 2016

PART 7

TURN ONE, ROUND 6: USSR (FINAL ROUND FOR TURN ONE)

 

ts aar-060

 

GrogHeads Advanced Research on Projects Advisory #92

01-GARPA

We venture beyond hex-and-counter wargaming for much of this week’s GARPA ~

GrogHeads Staff, 22 April 2016

 

The Dark Sands (GMT Games)
p500 $38, MSRP $55 – made the cut

Ted Racier strikes again!  He’s taking his East front campaign system from The Dark Valley and dropping it into North Africa.  You get to refight the dramatic 2 years of back-and-forth warfare between Cairo and Tunis at the operational level, with a focus on combat and planning.  Notably, the GMT copy on their promotional material pokes fun at a certain well-known North Africa game with a heavy logistical focus.  Meanwhile, you’ve got a highly solo-friendly game that spans a grand campaign from a designer we all love and a company that churns ass-kicking products.  Got get your order in before you can’t get the p500 price anymore.

Iron&Oakbn1(RBM)

 

Twilight Struggle: An AAR – Part 6

ts aar-SPLASH

How’s the new digital Twilight Struggle play? ~

Michael Eckenfels, 22 April 2016

PART 6

TURN ONE, ROUND 5: USSR

 

ts aar-055

 

Twilight Struggle: An AAR – Part 5

ts aar-SPLASH

How’s the new digital Twilight Struggle play? ~

Michael Eckenfels, 21 April 2016

PART 5

TURN ONE, ROUND 4: USSR

 

ts aar-051

 

Twilight Struggle: An AAR – Part 4

ts aar-SPLASH

How’s the new digital Twilight Struggle play? ~

Michael Eckenfels, 20 April 2016

PART 4

TURN ONE, ROUND 3: USSR

 

ts aar-044

 

Twilight Struggle: An AAR – Part 3

ts aar-SPLASH

How’s the new digital Twilight Struggle play? ~

Michael Eckenfels, 19 April 2016

PART 3

TURN ONE, ROUND 2: USSR GOES FIRST

 

ts aar-035