Renowned designer and author Mark Walker comes back through for a chat ~
Brant Guillory, 10 January 2017
Mark Walker has paid us a few visits before (here and here and here), and he’s graciously stopped back by to chat about his other, other, other venture, Tiny Battle Publishing.
Tiny Battle Publishing has churned out about a game a week – or so it seems some days. What was the final headcount, anyways? And were you intending to try and keep pace with Victory Point Games, or was it just accidental that you had that many games to publish over the past year?
LOL, yes it sometimes seems that way. No, we aren’t trying to keep pace with any publisher. We wanted to set a schedule and stick to it. That schedule is two games a month. We’ve fallen a bit behind, but feel like we can get back on pace now that the holidays are behind us. There are just a ton of games that fit our footprint. Interesting titles, be they historical, science fiction, horror or whatever. We want to share those titles with gamers, and maybe make a buck or two doing it. 🙂
Folks have no idea what to do for the Grog on their lists? Here we come to save the day! ~
GrogHeads Staff, 04 December 2016
This year, we’re leading off with the games, and there’s some excellent ones to choose from this year. Leading off, we’ve got Mark Walker’s ’65 Squad-Level Combat in Vietnam, a gorgeous card-driven game with the biggest counters this side of… well, of Night of Man, another FPG offering. Refight the Vietnam War, one firefight at a time, and if you grab it now, it’s over $20 off!
The Last Hundred Yards (GMT) p500 $38, MSRP $59 – not there yet
Because what you really need is another tactical level WWII game, right? But this one includes a significant dose of battlefield chaos and an emphasis on the decisions made by the men on the ground far more than the technical capabilities of their gear. Early feedback from GMT’s Weekend at the Warehouse is positive, so check it out.
Here’s what’s coming at the GrogHeads Central Command at Origins ~
Several years ago, we approached Origins with a simple idea: bring wargaming back to the convention. It had been withering on the vine for a while. The first year I attended as BayonetGames was in 2005. We were across the aisle from MMP (who said about 4 total words to us the entire show), next to Columbia (where Ferkin said about 4 words to us every other second), and within sight of Avalanche Press, GMT Games, and Matrix Games, with Decision Games, and others, all in the hall as well. By 2010, there were almost no wargamers left in the building. There were some folks playing over in the CABS Board Room (after its consolidation with the War Room), but wargaming had evaporated, not out of malice, but out of neglect. So I called GAMA. I talked to them and asked what sort of parameters they had for us to operate within if we wanted to try and bring the wargamers back to the show. And thus the GrogHeads Central Command was born. We were able to bring some wargaming companies in that hadn’t been there before, as well as bringing back some others. And now we’re getting ready to launch our third year working with Origins, and here’s what we’ve got in store for you:
Enterprise Games, a retailer out of Indiana, will be the official rep/sponsor of our GMT events. That’s right, for the first time, the Central Command will include official GMT events – we’ve got scheduled events for both COIN series games and Wing Leader, as well as the opportunity for some pick-up games of other titles, like Combat Commander and Command & Colors.
Lock ‘n Load Publishing is coming in. Since the ownership change, they’ve not come back to Origins, until this year. David is planning on bringing in a (literal) boat-load of new games off the press, and we’ll be running events for LNLT, World at War, and Nations at War.
Lost Battalion Games is back! They’re the only company that’s joined forces with us every year of the GrogHeads Central Command, so we probably ought to get them some t-shirts to celebrate or something. They’re going to be running some large ‘rolling’ events for both Sergeants – Hell on Wheels! and Rally Round the Flag that’ll permanently occupy a pair of our tables for the entire show.
Flying Pig Games is making their Origins debut. Mark has committed to the show and we’ll be running events for both Night of Man and Old School Tactical.
Proving Ground Games is bringing back their Origins Award-winning minis rules, and taking over a table of their own with their snazzy terrain boards for a weekend of minis-based wargaming, both WWII and modern.
The ever-enjoyable Command Post Wargaming, wherein you and the rest of the participants get a quick primer on military planning, and then get to develop your own plan for keeping the red horde from rolling over the inter-German border. And then you get to execute your plan and watch it fall to pieces in the first 10 minutes as you scramble to adjust while the war goes on! Seriously, though, it’s an exercise in wargaming with a far more realistic approach to planning, intel, and logistics than you get out of any other tabletop experience. If we get enough participants, we sometimes run this one head-to-head, so bring your friends!
For those that want the Command Post Wargaming experience, but are short on time, we also have the more scaled-back Command Post Chess events, where the principles of planning, intel, and execution are very similar, but with a simplified game that everyone already knows – Chess!
Because I’m the guy that puts all this together, I also sneak in a few events of my own, so we’re going to make sure that BayonetGames‘ long-discussed-and-eventually-to-be-published game about modern-day war in Ukraine hits the table (Orange Crush) as well as one of BayonetGames’ Warfighter-series games, Asian Thunder.
We’ve got over 50 wargaming events spread across 5 days, including some drop-in game times and a stray seminar here and there. There’s something for everyone, so come join us this summer at Origins. Detailed day-by-day schedule breakdowns are below –
An expansion for Cuba Libre, Invierno Cubano expands Cuba Libre to focus on Castro’s initial time in charge, as he consolidated power through his own counterinsurgency. Factions include Casto’s forces, the rich landowners threatened by the socialist revolution, the escapees to the US that want to strike back at the new government, and Batista’s holdouts hoping to take the country back. It’s almost like a whole new game on the same map. Wade ashore at GMT’s p500 site to get your order in!
Mark H Walker’s ’65 (Flying Pig Games) $27k of $16k, ends 17 December 2015
The latest Kickstarter for Flying Pig is here, as previewed on The GrogCast – ’65 brings tactical combat in Vietnam to your desktop. Building on the same system they’re using for Night of Man, this card-driven game forces some agonizing decisions on you to manage your forces during intense shootouts. All the Mark Walker hallmarks are here – stunning counters, tight storylines, and fast, fun gameplay. March over to the campaign page and pledge already!
Flying Pig’s new magazine is out there. We’ve already interviewed the editor. Now see what Vance thinks about the finished product.
Vance Strickland, 13 June 2015
Click images to enlarge
I usually don’t read magazines. Not sure why, but the format to me seems to never have enough information on any particular story contain therein. Books are great and for fast information I usually prefer the interwebs or radio or TV. Wargame magazines are different however. I love to pick one up and devour the articles about games that I might be interested in or have never even heard of.
When I heard that Mark Walker’s new company, Flying Pig Games, was putting out a new magazine as well, I had to pick it up. mark stated early on that the magazine was not going to be a mouth piece for his game company and that it would be about more than just “war games”.
YAAH! comes with a right bold cover and in a very large ziplock bag
Just inside the front cover Tom Russell introduces himself as the editor. Now I had never heard of Tom before this moment, but it appears that he is an accomplished writer and creator of board games. In the EZOC, Editor’s Zone of Control, he lays out that YAAH! is striving to be a magazine about all type of conflict based game not just war games in the traditional sense. This, to me, is great because it will expose me to a variety of new games that I normally might miss because of my usual narrow focus on traditional hex and counter “War Games”.