Tag Archives: FFG

Star Wars Imperial Assault – First Look!

Michael Eckenfels, 10 June 2015

So the shrink-wrap is cracked and pieces are out.  Is it Jar-Jar Binks, or Boba Fett?

It was with GREAT anticipation that I received a copy of Star Wars Imperial Assault by Fantasy Flight Games. This and Star Wars: Armada are two of three games I’ve really wanted for the last year or so (Fortune and Glory being the third), and when the heavy box arrived from Amazon, it felt like Christmas morning. Don’t get me wrong – I love getting games, and goodness knows I get lots of them in the course of the reviews and AARs I write, but this is Star Wars, man.

ImpAs001

The box, in all its shrink-wrapped glory. It is almost six inches thick and weighs a ton, which just testifies to the goodies loaded inside.

 

ImpAs002

The back of the box. Hard to believe that there used to be a time where this backside of a box was pretty much your only source of knowledge when you came across a game on a shelf somewhere.

 

Classic Reviews: Dust

Great chips-and-soda game that is familiar in gameplay, but with just enough added complexity to keep players engaged throughout the game. Combat is nuanced but still fast-flowing, and players have to make serious strategic choices at every turn.

Review by Brant Guillory, about 7 years ago 🙂

This review originally appeared in Scrye Magazine

Number of players: 2-6
Designed for ages: 12 and up
Learning Curve: Low to Medium
Playing time: 1-3 hours
Pros: Visually grand; familiar mechanics; lots of choices for players
Cons: Backstory irrelevant to gameplay; some game effects not clearly explained

Dust, Fantasy Flight’s new “big box” game, is based on the comics of the same name, in which history was altered by the discovery of alien technology on a polar expedition early in WWII. You now know more than you need to know about the backstory of the game in order to play it. But don’t let that get you down, because Dust is a great game, regardless of the story behind it.

Players are trying to gain victory points by controlling power sources, conquering their opponents, and dominating certain numbers on the map. They do so by marshalling their armies, and balancing the manufacture of forces with the usage of them.