Tag Archives: FFG
Another throwback to the classic review days of years gone by under another moniker ~
Brant Guillory, 03 January 2017
Warrior Knights is a board game of diplomacy, commerce, and, of course, warfare, in the Middle Ages. It is published by Fantasy Flight Games and available now. The game covers a hypothetical kingdom in Europe, with real-world territories along the edge of the map, such as Ceylon, Alexandria, and Syracuse.
The knights and barons involved are also hypothetical, but have names evocative of the kingdoms of the Middle Ages: Baron Raoul d’Emerande is Spanish, Baron Mieczyslaw Niebieski is Polish (or perhaps Czech). In all, there are 6 Barons, each with 4 subordinate nobles. Although the names are aligned by nationality, there is no real attempt to have them reflect any real personalities from history.
The original Warrior Knights was designed by Derek Carver and published in the mid-1980s by GDW. The current version is described by Fantasy Flight Games as being reinvented for a new generation while paying homage to the original. It does not appear that Mr. Carver was involved in the design of the current incarnation.
Michael Eckenfels, 10 June 2015
So the shrink-wrap is cracked and pieces are out. Is it Jar-Jar Binks, or Boba Fett?
It was with GREAT anticipation that I received a copy of Star Wars Imperial Assault by Fantasy Flight Games. This and Star Wars: Armada are two of three games I’ve really wanted for the last year or so (Fortune and Glory being the third), and when the heavy box arrived from Amazon, it felt like Christmas morning. Don’t get me wrong – I love getting games, and goodness knows I get lots of them in the course of the reviews and AARs I write, but this is Star Wars, man.
The box, in all its shrink-wrapped glory. It is almost six inches thick and weighs a ton, which just testifies to the goodies loaded inside.
The back of the box. Hard to believe that there used to be a time where this backside of a box was pretty much your only source of knowledge when you came across a game on a shelf somewhere.
Great chips-and-soda game that is familiar in gameplay, but with just enough added complexity to keep players engaged throughout the game. Combat is nuanced but still fast-flowing, and players have to make serious strategic choices at every turn.
Review by Brant Guillory, about 7 years ago 🙂
This review originally appeared in Scrye Magazine
Number of players: 2-6
Designed for ages: 12 and up
Learning Curve: Low to Medium
Playing time: 1-3 hours
Pros: Visually grand; familiar mechanics; lots of choices for players
Cons: Backstory irrelevant to gameplay; some game effects not clearly explained
Dust, Fantasy Flight’s new “big box” game, is based on the comics of the same name, in which history was altered by the discovery of alien technology on a polar expedition early in WWII. You now know more than you need to know about the backstory of the game in order to play it. But don’t let that get you down, because Dust is a great game, regardless of the story behind it.
Players are trying to gain victory points by controlling power sources, conquering their opponents, and dominating certain numbers on the map. They do so by marshalling their armies, and balancing the manufacture of forces with the usage of them.