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Tag Archives: Eckenfels

Car Wars – A Trip Down The Memory Fast Lane, Part 5

Rolling through our Car Wars retrospective ~

Michael Eckenfels, 4 November 2016

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CONVOY: A PROGRAMMED CAR WARS ADVENTURE FOR 1-6 PLAYERS

 

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Now we come across one of my favorites. This little gem is basically a Choose Your Own Adventure for the Car Wars universe, and I played the holy heck out of it. Released in 1984 in the first issue of Autoduel Quarterly and then later re-published here as a stand-alone book, this game sets you up in an adventure where you could indeed play it solo (albeit playing six characters), or up to six players. As long as six players were in the game, you could play it. It could even be played tournament style, with a referee guiding the players and rolling for the bad guys.

Car Wars – A Trip Down The Memory Fast Lane, Part 4

Car Wars in the rear view mirror, again ~

Michael Eckenfels, 21 October 2016

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CAR WARS EXPANSION SET #3: EAST MIDVILLE

Yes, it’s marked #3. Expansion #1 (uniquely and cleverly named “Expansion Set #1) had a ton of road sections and extra counters, along with suggested track and arena layouts. Expansion #2 (named…yes, you guessed it!) had more of the same…more counters in the form of duplicate counter sheets from the original game, as well as from both Sunday Drivers (err, Crash City) and Truck Stop, and even a ‘Turning Key’ that was apparently a maneuver template of some kind to move your cars around more easily.

 

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Car Wars – A Trip Down The Memory Fast Lane, Part 3

Our Car Wars retrospective rolls on ~

Michael Eckenfels, 7 October 2016

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CRASH CITY: A CAR WARS ROLEPLAYING SUPPLEMENT

Starting with the words “If you don’t like the way we drive, get off the streets, and the sidewalk…and the lawns…” this particular expansion was originally published in Space Gamer magazine as an article called “Sunday Drivers.” It later became a full Car Wars supplement, eventually becoming known as Crash City. Ultimately, this name is more suitable for this expansion. Both Sunday Drivers and Crash City were published in 1982, so there must not have been a lot of lead time between them, but they made do, I think, by re-using existing material, as you’ll see in a moment.

The game box.

The game box.

Car Wars – A Trip Down The Memory Fast Lane, Part 2

Continuing his series on Car Wars, Michael rolls back through the memory banks again ~

Michael Eckenfels, 23 September 2016

TRUCK STOP: A CAR WARS (FIRST EDITION) SUPPLEMENT

This expansion, released the same year I bought the original Car Wars, added massive 18-wheelers and other large rigs to the Car Wars universe. It seemed only right, given the fact that tanker trucks were a lynchpin of the Mad Max universe. Besides, these things are righteously huge. Just imagine them armored up with large-caliber guns bristling everywhere, and one wonders how cars, much less cycles, would have a chance in Hades against them.

One could virtually feel the temptation to HULK SMASH and sledgehammer smaller opponents with tons of rolling steel death. (Hell…I have this feeling even to this day.) I had to have the expansion, and so I have owned it for 32 years now. The box has held up well in that time, and I probably haven’t opened it in some 30-odd years, to be honest. So this will be something of a time capsule.

This box is in surprisingly excellent condition. I hope the insides have aged well, too…

This box is in surprisingly excellent condition. I hope the insides have aged well, too…

Car Wars – A Trip Down The Memory Fast Lane, Part 1

The first of a series, Michael looks back at the wasted years of burning rubber through the blacktop battlefields of yesterday ~

Michael Eckenfels, 09 September 2016

CAR WARS: A MEGA-ARTICLE RETRO LOOK

 Back in 1983 or so, when I was transitioning from middle school to high school, hobby stores were a refuge of mine. Mostly I, as well as some of my friends, were into role-playing games such as Dungeons and Dragons. I still remember the modules at this store costing six dollars, which at the time was of course a princely sum for a 13-14 year old. (My first job in 1986 paid minimum wage, which I think was $3.25 an hour.) I’d be lucky to get five dollars from my cash-strapped parents, and having to save that money was a chore of epic proportions, because this was, of course, the heyday of the arcades.

Arcade games like Dig-Dug, Tron, Jungle Hunt, Zaxxon, Joust, and Burger Time hypnotized many a kid into pouring quarters into them, and I was one of the zombies. Saving money was never my strong suit, but when I found something I wanted in the hobby store, I’d save up religiously for it. Car Wars was one of those games.

Screenshot Feature: Steam Squad!

An alt-history wargame with some interesting graphics ~

Michael Eckenfels, 17 August 2016

If you’ve fantasized about a Steampunk game set during an era when humanity was actually just starting to leave steam-powered technology behind, you’re in luck. You’re even more in luck because the game is called “Steam Squad,” and is at heart a point-and-click, real-time tactical combat game set during World War I.

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GrogHeads Reviews Quartermaster General: Air Marshal Expansion

What’s in the first expansion from Griggling Games’ epic WWII game? ~

Michael Eckenfels, 30 June 2016

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QMG-AM-1 Cover

In June of 2015, I reviewed a unique board game called Quartermaster General. Ian Brody designed a rather unique game, in that where most World War II games add logistics almost as a second thought to their game’s mechanics, Quartermaster General instead made logistics the centerpiece. Players would draw and husband cards to play to place armies in connecting countries, and navies in connecting ocean spaces, to conquer and deny territory to the other players. It brought a lot of chess-like qualities to a World War II-themed game, and was quite enjoyable. The game is very easy to teach; the task of knowing the timing of card play is its most challenging aspect, and really the heart of the fun of the game (as you can play cards for yourself, but you can also interrupt others’ play, too!).

(Ed note: we also talked with the designer at Origins!)

B-29 Superfortress: Bombers Over Japan, 1944-1945
– First Look!

The shrink comes off the box~

Michael Eckenfels, 04 May 2016

ed note: Michael sent this to us a looooooong while ago, and we misplaced it.  Totally not his fault.

001 Cover

Obviously, the box, but what’s cool is it is new and still in shrink-wrap. That’s cool, considering the game is a few years old at this point.