Tag Archives: Eastern Front
LNLP reboots the Tank on Tank franchise with 2 new boxed games
Brant Guillory, 19 August 2015
Click images to enlarge
Lock’n’Load Publishing has brought back the Tank on Tank franchise, with the long-awaited East Front stand-alone game to accompany the previous version, now labeled as West Front. What’s in the boxes? Lessee…
edit: to clarify, when referring to the standard LNLP “thin” box, we’re referring to the height of the box, and not the thickness of the actual box material. These things are pretty substantial, but are only about 1″ high. They are not the paper-thin tuck boxes of LNLP days gone by.
Hey, it’s still Friday somewhere. Here’s GARPA, just a little late
Spearpoint 1943 Eastern Front Heavy Weapons Expansion (Collins Epic Wargames)
$1900 of $500, ends 17 July 2015
Bringing some new toys to the East Front action of the Spearpoint 1943, this expansion lets you add new vehicles, and even some bombers, to your deck before launching death and destruction toward your opponent. We discussed the game in GrogCast 16, and if you didn’t listen – WHY NOT?! One of the pledge levels nets you the base game with the expansion, and another also stages the other expansions for you, so you’ve really go no reason to avoid this game. It’s fast, furious fun with a cinematic flair and a perfect lightweight wargame when you lack time for a big game, or lack opponents willing to take the plunge on something more hex-y. Rumble over to the Kickstarter page and check out all the toys you get.
The first expansion for BA2 Eastern Front is here. How does Kursk stack up?
Lloyd Sabin – April 20, 2015
Here in the West we tend to be a bit short-sighted when it comes to history. Take a look at the majority of American movies and books on World War II and the Western Front will almost always be the main focus. The Eastern Front, if discussed at all, is framed as a distant, alien component of World War II, not more than a sideshow because of its foreign nature to Americans.
As grogs, we know this is a huge mistake. World War II’s Eastern Front was the central land combat theater of the entire war, far larger and certainly more pivotal than the Western Front, dwarfing land combat operations anywhere else on the globe during World War II. It was on the Eastern Front that Adolf Hitler attempted to establish his concept of lebensraum for the Third Reich, where the Reich’s logistics and supply systems were severely tested by distance and weather, and, ultimately, where World War II was decided in a massive, bloody, total war to the death between Hitler’s Germany and Stalin’s Soviet Union.
And within this bloody total war, the central, deciding push was The Battle of Kursk (German offensive Operation Citadel), begun in July, 1943. It pitted almost 800,000 German troops under the command of Generals von Manstein, Kluge, Hoth, and Model (among others) against almost 2,000,000 Soviet troops led by General Zhukov and a cabal of other generals. In 2015 it’s almost impossible to conceive of these gigantic numbers of men, not including the thousands of tanks and heavy guns arrayed on both sides. In the end, The Battle of Kursk would further evolve beyond just being the most colossal battle on the most pivotal front of the war – it would also morph into the most gigantic clash of armor the world has ever seen.
We’ve got a full review coming later, but we wanted to tease you with some first impressions from Slitherine’s new Battle Academy expansion.
Vance Strickland, 8 April 2015
The newest offering for Slitherine’s Battle Academy 2 is an expansion pack containing 2 new campaigns.
Each campaign takes place during the Battle for Kursk in July 1943. Players take on the role of the German attackers in the northern fighting and the Russian defenders in the southern pincer fighting.
Developed and Published by Battlefront Inc.
Reviewed by Boggit 14 February 2015
Black Sea is the latest addition to the Combat Mission series. It focuses on a speculative continuation and escalation of the present Ukraine crisis to a new flashpoint in the central Ukraine Dneipr river/Donetsk area set during the summer of 2017. NATO has now been drawn into the fight and with the release of this game we see US troops joining the fight between the Ukrainians and Russians. Conceived well before the current crisis in the Ukraine, this is another of Steve Grammont’s eerily prophetic modern Combat Mission games – the last one was Combat Mission: Shock Force set in Syria in 2008!
As a flash review/first impressions feature, this article is based on my gameplay of a couple of the scenarios, and around half a dozen quick battles. It’s not exhaustive by any means, but I hope that I’ve covered things sufficiently to give some useful insights into what the game is all about. If I’ve missed something – it happens – well now you’ll know why. 😉
WWII in hexes and counters
Fred Schwarz, 30 December 2014
click to enlarge
image from Fred Schwarz
(Bad) Haiku from Brant
We kick off TANKSgiving with a GARPA full of tracks and turrets. GUNNER – SABOT – PREORDER!
MBT (GMT Games)
P500 $65 (retail $95) – Made the cut
The Cold War goes hot in 1987 and the Reds are rolling West. 100m hexes hold individual tanks, infantry squads, and all manner of nasty battlefield surprises. With a whole arsenal of tanks, helicopters, ATGMs, and close-air support at your disposal, combined arms warfare splays across a collection of geomorphic maps and into your game room. Expansions are already on p500, and the mapboards are compatible with GMT’s Panzer to give you more to play with. Check out their p500 page for a LOT more info, and get your order in now.
By Boggit, 8 November 2014
John Tiller and Ed ‘Volcano Man’ Williams take us on a tour of their new releases
John and Ed, thank you for agreeing to talk to Grogheads about your recent work. Both East Prussia ‘14, and Panzer Battles: Kursk, the Southern Flank are recent releases and show some interesting developments in John Tiller Software games
Ed, I know that you’ve put many years of research into the First World War Campaigns. What attracted you to the period in the first place, and do you have any favourite campaigns you’d like to explore?
Ed Williams: I have always been interested in World War One for as long as I can remember. I am not sure what initially attracted me to the subject, perhaps it was the movie Lawrence of Arabia, but I recall my desire to read and watch movies and documentaries about the war all the way back in grade school. About ten years ago I was attending college and I took a history class taught by an excellent professor (Dr. Robert Bruce) and the class covered the war, but not all the boring economic and political stuff, it was purely about the battles and the conflict itself.
I suppose it was that class that piqued my interest, but it did so at a perfect moment since I had just finished the HPS Korea ’85 game some years before and I was basically twiddling my thumbs with nothing to do.
So, I had the experience to develop a new title, the free time to do it, and a renewed spark of interest in the subject matter. I took the interest and came up with an idea of a World War One game using the Panzer Campaigns engine at its core, but of course it would need to be modified. I set about creating a list of modifications that were necessary and I presented them to John, and he was receptive to the idea, made the appropriate adjustments, and so I intentionally charged forward before I had time to think about how difficult of a task it would be.
As for my personal favourite campaigns, I am interested in all campaigns of the war but my personal favourites would have to be anything in Palestine and Mesopotamia, the Galicia campaign, and the 1918 battles.