Tag Archives: Eastern Front
Airboy bundles up for a fight in the snow ~
Avery Abernethy, 1 April 2017
I’ve always had a soft spot in my heart for Finland. The Finns were one of the few who repaid their World War 1 debts to the United States. I’ve had three enjoyable trips to Helsinki in the last thirty-five years. The Finns have good beer and you can take a “beer trolley” tour of Helsinki. “Hello” in Finland is “Hey” – the same way Auburn fans say hello to each other.
Grogheads gets under the hood with the new digital adaptation of the fast-and-furious Tank on Tank boardgame ~
Chris Paquette, 10 February 2017
Tank on Tank: Digital Edition is Lock ‘n Load Publishing’s computer adaptation of designer Peter Bogdasarian’s Tank on Tank board games covering the East and Western Fronts of World War II. The Digital Edition offers a combined version of both games though each theater can be purchased separately.
Tank on Tank, as described in the game manual, is “a low-complexity, Second War World War armored combat game.” The statement accurately captures the nature and flavor of both the tabletop game and the Digital Edition.
The game offers a simple, clean interface. On the start screen, there is an option to “Fight!” This jumps you into a randomly generated quick battle if you don’t want to fiddle with choosing a scenario or campaign.
The other game options deal mainly with the volume sound settings. There are no difficulty settings or anything else along those lines to fuss with. As far as I could tell, the “Arch Height” slider is only for adjusting a visual effect with no impact on game play.
With the recent release of the Ju 52/3m g4e for IL-2 Sturmovik Battle of Stalingrad, 1C Game Studios and 777 Studios have given digital pilots the chance to fly an iconic, yet rarely simulated German workhorse from the Second World War. Now, pilots can fly Falschirmjagers over drop zones, carry critical cargo to and from the front lines, and participate in a handful of other mission types that are a pleasant break from the usual intercept, patrol and close air support missions that all of the other aircraft presently in game were designed to tackle. Recently, our beloved forum denizen, Jarhead0331, joined the Luftwaffe and somehow managed to live to tell us about his first flight in a Ju 52 over the Eastern Front.
Take a look at the following series of screenshots and find out if Jarhead was able to keep his plane in one piece.
Craig H. Handler, 30 December 2016
Michael Eckenfels, 26 November 2016
The Conflict-Series of games on the Android device are great little hex- and turn-based wargames that cover a wide variety of battles from World War II. The developer of these games, Joni Nuutinen, is a solo programmer that creates these games in his free time, and he heavily supports them as well by constantly updating them and listing detailed reports of what he’s done to improve his games.
At 3.99 USD per game, they’re inexpensive and terrific time wasters. To date, I own 19 of them (yes, nineteen), which I’ve purchased here and there over a year and a half or so. As you can tell, I’m fairly addicted to them, and even went so far as to ask Joni several questions and create a Q&A article, which I am currently working on.
Check out his “Conflict-Series” in the Google Play store if you’re interested.
In the spirit of TANKSgiving, I decided to take a deep dive into the Conflict-Series title, Kursk: The Biggest Tank Battle. Can I lead the Germans to victory where they failed historically? Or will I get the German armies shredded even worse?
This game isn’t easy, but admittedly, I’ve played through it more than a few times. I’ve won only one time out of multiple attempts; the Soviets are damned difficult to defeat, especially as they have a lot of tank reserves. Since I control the German forces (and there’s no option to play the Soviet side; in every Conflict-Series game, you play one side only, though Joni has developed more than a few titles that look at a battle from both sides), I have several tough Panzer divisions at my disposal, but not nearly as many as I’d like.
You can find a plethora of information on the Battle of Kursk online, or in hundreds of books available out there. If you’re reading this site, chances are you’re already passingly familiar with the battle and what happened.
(This map was found at EmersonKent.com, which credits the United States Military Academy Department of History.)
GrogHeads Staff, 30 September 2016
The Russian Campaign, Designer’s Edition (GMT Games / Consim Press)
p500 $42 / MSRP $60
The Russian Campaign is an oft-revered game frequently mentioned among the ‘gold standards’ of classic wargaming. It’s also been been mentioned with sputtered mutterings that vaguely sounds like “it costs how much?!?!” Well, here’s your chance to get your hands on your own new, updated, corners-waiting-to-be-clipped copy of the classic. You get 5 scenarios, counters with both NATO and icon artwork, full color rules & players aids, and 30 years of refinements and improvements to the rules, examples of play, game balance. Blitz your way over to the p500 page to get your money down.
A hefty dose of groggy tabletop goodness from guys that are not the biggest publishers out there ~
GrogHeads Staff, 08 April 2016
Moscow ’41. Wargaming on the Eastern Front (Ventonuovo Games)
$15k of $5600, ends 1 May 2016
Scaling down from the theater-wide Blocks in the East, Ventonuovo’s latest offering focuses on the initial German campaign down Moscow. A block-unit and area-movement game, M’41 lets players re-fight the vital campaign that Hitler was sure would knock the Soviets out of the war. The graphics on the block stickers are fantastic, and the colors pop against the gorgeous map. The Germans are trying to seize Moscow as quickly as possible, while the Soviets are patching their lines with a mixture of remnant units and full-strength, but untested ones, leading a tense sequence of probing, responding, and exploiting on the battlefield. Rumble over to their Kickstarter page and help them get to their stretch goals.
Your first look at the newest release coming from VR Designs and Matrix Games ~
Vance Strickland, 14 November 2015
click images to enlarge
Decisive Campaigns: Barbarossa, DC3 from here on, is the third in the series of operational level hex and counter wargames from VR Designs, published by Martix Games. The first, Decisive Campaigns: Warsaw to Paris (DC1), let us fight the beginnings of WWII with the invasions of Poland, France and a hypothetical Sealion. It had regiment level units with historical OOB’s. Hundreds of units representing infantry, artillery, and armoured units on the ground and fighter and bomber formations in the air for all the major combatants. Next came Decisive Campaigns: Case Blue (DC2). With the same scale of units and map it took us to the Eastern Front of WWII to participate in the massive German offensive of 1942 again with detailed OOB’s conveyed by hundreds of counters on huge maps. This game upped the detail of the supply modelling and refined some of the Command and Control aspects of the first game.
Let’s see what we can expect from the latest installment of this excellent line of games.
Note: This preview is from a pre-release beta version of the game. Some art and content may change on release.
The main entrance seems bare compared to the last version because there is only one scenario – the main event! There is no editor listed either but that apparently will be released as a separate entity that will work with the previous games as well. Also that that PBEM is now handled by Slitherine’s PBEM++ server system.