Old School Tactical from Flying Pig Games

Tag Archives: Civilization Series

News! Civilization VI Announced! Squeeeee!

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Check out the latest from Take Two Interactive ~

GrogHeads Newsdesk, 11 May 2016

We’ve known it was coming for a while, but the official announcement is always cause for celebration.

2K and Firaxis Games are excited to celebrate the 25thanniversary of the Civilization series by announcing that Sid Meier’s Civilization® VI, the next entry in the news-civ6award-winning turn-based strategy franchise, is currently in development for PC. Sid Meier’s Civilization VI will offer players new ways to interact with their world, expand their empire across the map, advance their culture, and compete against history’s greatest leaders to build a civilization to stand the test of time.

“Sid Meier’s Civilization games hold a reputation for defining the 4X gaming genre for the past 25 years,” said Christoph Hartmann, President of 2K. “We can’t think of a better way to celebrate the silver anniversary of our longest-running franchise than launching the eagerly anticipated Sid Meier’s Civilization VI, which will provide the most detailed, beautiful and complete experience ever featured in a Civilization game.”

Civ5 AAR: Empires of the Smoky Skies, Part IIIIII

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Going back to the Civ5 well again ~

By Brant Guillory, GrogDude

Click images to enlarge

So we’ve unified some borders, and chased around some Canadians.  We’ve upgraded our ka-chunkadas to Landships and scored ourselves a title in the process.  Moving right along…

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Colombo Goin’ Rogue
My influence is decaying.  Not sure whacking some Canadian interlopers is going to help much, but lets see.

 

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Ugh. I was afraid of that.
No current quests mean that I won’t boost my influence with these guys for rolling over that barbarian camp.

 

Civ5 AAR: Empires of the Smoky Skies, Part IIIII

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There’s no non-smoking section in this AAR ~

By Brant Guillory, GrogDude

Click images to enlarge

Last time, I dropped a citadel right in Pulias’s grill. Methinks that miffed he be.

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U mad, bro?
Uh, actually, England will be intimidated.  And you’ll like it.

 

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Land Ironclads?  Let’s upgrade
No more ka-chunkadas.  Time to boost the troops for what we all know is coming.

 

Civ5 AAR: Empires of the Smoky Skies, Part IIII

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War and peace and smoky skies ~

By Brant Guillory, GrogDude

Click images to enlarge

Last session, the war against Pulias to our north came and went.  And oh yeah, I’ve got spies that I needed to send.

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Freakin’ Canadians
I guess I’m not building a road in that direction.  And why the heck do we have archers in a steampunk scenario?

 

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Not just any engineer, a great engineer!
Yeah, it’s not any funnier when we move it out of Africa.

 

Civ5 AAR: Empires of the Smoky Skies, Part III

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Going back to the Civ5 well again ~

By Brant Guillory, GrogDude

Click images to enlarge

So we’ve knocked out 33% of our nearest neighbor’s potential population and production, then had him bribing us to back off. But we’ve barely explored the rock we’re on and it’s time to go looking around.

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First Naval Unit
Since we’ve got a barracks in every city, we open up with a free promotion. This is our first naval exploration unit, so we’re going with mobility. Some folks might argue for the sentry promotion to see further without having to travel as far, but I prefer to be able to close and kill folks faster if we have to.

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Prepare for blast off!
pat, pat, pat, pat, pat, pat, pat, pat, pat, pat, pat, pat, pat, pat

Civ5 AAR: Empires of the Smoky Skies, Part II

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How Smoky are the Smoky Skies? Well, they’re starting to heat up ~

By Brant Guillory, GrogDude

Click images to enlarge

Last time, we kicked off the scenario and got our first city in the ground. This time, we’re going to poke around the area a bit, and put a few more cities down.

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Howdy Neighbor!
Pulias is just north of me.

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Swap Embassies
And poof! his capital is on the map.

Civ5 AAR: Empires of the Smoky Skies, Part I

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Going back to the Civ5 well again ~

By Brant Guillory, GrogDude

Click images to enlarge

For this scenario, I’m headed off to an ahistorical scenario. The Empires of the Smoky Skies is the ‘steampunk’ scenario with the Civilization 5 Gods + Kings expansion. There are five nations, all suitably decked out in their best Victorian-industrial chic. The military units are also tweaked to bring in airships and landships, although destroyers and battleships are not renamed.

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Empires of the Smoky Skies
As noted, this is one of the built-in scenarios that comes with the Gods + Kings expansion pack.

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Empires of the Smoky Skies
There’s some background on the scenario.

Tracer Rounds – My History of 4X Gaming

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Rearranging history, one X at a time ~

Anyone that pays even half-conscious attention to GrogHeads knows that I’m a sucker for a good 4X game.  Heck, most of the time, I’m a sucker for a bad 4X game.  I can’t help it.  They appeal to me in a way that no other kind of game can.  And what’s odd, is that despite being a wargamer (albeit a bad one – another column for another time) it’s rare that I win 4X games by rolling over the world under my armored boot.  There was one epic Civ2 game where I once played the Celts and conquered everything but maybe 1 city, and had every wonder you could build in the game in my clutches, but outside of that game about 15 years ago, I’ve rarely been the warmonger. (edit! I did conquer a bunch of the world the first time I played Venice with the Gods + Kings expansion to Civ5).

KOTTMy love affair with 4X games predates the term, even.  Alan Emrich is usually credited with coining the 4X term in 1993.  My first foray into 4X gaming dates all the way back to 1983, with Dragon Magazine #77 and King of the Tabletop, a Tom Wham game about building your realm and crushing your neighbors.  You had a “playing deck” full of critters you could recruit, along with cities, treasure, magic, and mines.  You had another “land deck” full of lands you could draw to build your realm; and note to MtG players everywhere – the lands in KOTT way back in 1983 were swamps, forest, mountains, and plains (and deserts instead of islands, but go with it).  You had mercenary characters to recruit, and monuments to build.  Random events might bring on an earthquake or brushfire.  And for a bunch of 6th-graders playing at lunchtime with each other, and occasionally their student teacher (here’s to you, Mr Blankenship!) it was a ton of fun.