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Tag Archives: Board Games

2016 Readers’ Choice Award Voting

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Have your say about your favorite 2016 games ~

GrogHeads Staff, 18 January 2017

It’s time to get your votes in for the Readers’ Choice Awards for game-year 2016.

The only required items are the overall digital / tabletop games, at the end of each of those categories.

This year we’ve made a few changes:

  • We’ve consolidated the overall number of categories within the tabletop/digital divisions, to try to keep them as consistent as possible year-to-year
  • We’ve added an “AAR of the Year” category, at the request of the readers and members of our forums
  • We received no nominations for miniatures rules/expansions, so we’re not doing away with them as a category, but we can’t give you what you don’t nominate!

Chat about it below, or in our forums, or hit our FaceBook page >>

The Tuesday Interview – Mark Walker talks Tiny Battle Publishing

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Renowned designer and author Mark Walker comes back through for a chat ~

Brant Guillory, 10 January 2017

Mark Walker has paid us a few visits before (here and here and here), and he’s graciously stopped back by to chat about his other, other, other venture, Tiny Battle Publishing.

Tiny Battle Publishing has churned out about a game a week – or so it seems some days.  What was the final headcount, anyways?  And were you intending to try and keep pace with Victory Point Games, or was it just accidental that you had that many games to publish over the past year?

LOL, yes it sometimes seems that way. No, we aren’t trying to keep pace with any publisher. We wanted to set a schedule and stick to it. That schedule is two games a month. We’ve fallen a bit behind, but feel like we can get back on pace now that the holidays are behind us. There are just a ton of games that fit our footprint. Interesting titles, be they historical, science fiction, horror or whatever. We want to share those titles with gamers, and maybe make a buck or two doing it. 🙂

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Some of Tiny Battle Publishing’s titles

 

Classic Reviews – Warrior Knights 2nd Ed.

Another throwback to the classic review days of years gone by under another moniker ~

Brant Guillory, 03 January 2017

INTRODUCTION

Warrior Knights is a board game of diplomacy, commerce, and, of course, warfare, in the Middle Ages. It is published by Fantasy Flight Games and available now. The game covers a hypothetical kingdom in Europe, with real-world territories along the edge of the map, such as Ceylon, Alexandria, and Syracuse.

The knights and barons involved are also hypothetical, but have names evocative of the kingdoms of the Middle Ages: Baron Raoul d’Emerande is Spanish, Baron Mieczyslaw Niebieski is Polish (or perhaps Czech). In all, there are 6 Barons, each with 4 subordinate nobles. Although the names are aligned by nationality, there is no real attempt to have them reflect any real personalities from history.

The original Warrior Knights was designed by Derek Carver and published in the mid-1980s by GDW. The current version is described by Fantasy Flight Games as being reinvented for a new generation while paying homage to the original. It does not appear that Mr. Carver was involved in the design of the current incarnation.

 

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GrogHeads Holiday Buying Guide 2016

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Folks have no idea what to do for the Grog on their lists? Here we come to save the day! ~

GrogHeads Staff, 04 December 2016

GAMES!

This year, we’re leading off with the games, and there’s some excellent ones to choose from this year.  Leading off, we’ve got Mark Walker’s ’65 Squad-Level Combat in Vietnam, a gorgeous card-driven game with the biggest counters this side of…  well, of Night of Man, another FPG offering.  Refight the Vietnam War, one firefight at a time, and if you grab it now, it’s over $20 off!

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Car Wars – A Trip Down The Memory Fast Lane, Part 7

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The long and winding retrospective on Car Wars continues ~

Michael Eckenfels, 2 December 2016

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CAR WARS EXPANSION SET #9:

MUSKOGEE FAIRGROUND AND FAMILY EMPORIUM

For this ninth expansion, Steve Jackson Games has once again created a mega-map setting for the Car Wars universe. Instead of a town, like I talked about in Crash City, this one is more of a giant and world-famous autoduellist gathering. Think NASCAR meets vehicular violence meets Buc-ee’s, and you’ve got a general idea of what the Muskogee Fairground is all about.

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TANKSgiving! – The Great War “Tanks” expansion

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tanksgivingheaderCyrano goes back to the trenches for the earliest days of tank warfare with a look at the “Tanks” expansion for The Great War ~

Jim Owczarski, 19 November 2016

Since the powers-that-be hereabout have imprudently given me another platform, I’ll make this particular teapot just a bit more tempestuous:  Memoir ’44 is a war game.

The best-selling installment of Richard Borg’s Command and Colors system — and one of the best-selling war games of all time — is criticized for its abstractions, its toy factor, its simplicity, its lack of tactical granularity, and, for all I know, the devaluation of the dollar against the yuan.  I for one, while acknowledging its limitations, love the toys, the card-play that creates uncertainty, the straight-forward rules, and the ability to fight the entirety of the D-Day landings in an afternoon.

It shouldn’t, then, be too great a surprise that I was looking forward to the Plastic Soldier Company’s release of The Great War, Mr. Borg’s take on World War I, and particularly the tank expansion. The bicentennial of the war is upon us and I wanted to see what tweaks would be brought to the system to make it more than just World War II with less elegant tanks.

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Car Wars – A Trip Down The Memory Fast Lane, Part 6

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The long and winding retrospective on Car Wars continues ~

Michael Eckenfels, 18 November 2016

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THE BEST OF AUTODUEL QUARTERLY, VOLUME 1

 

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Released in 1986, and packed with 48 pages of goodness, this little book republished the best articles as per the demands of Car Wars fans everywhere. The hard part, the editors state on the inside cover, is how to pare down the list and include the actual best stuff. So, they decided to not republish stuff that had already been released on its own, like Uncle Albert and the Convoy module. Instead, you have a book that is loaded with some good stuff that’s not easily found elsewhere, all in one place.

GrogHeads Previews Platoon Command

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LNLP’s forthcoming game gets the once-over from our preview crew ~

Jim Owczarski, 09 November 2016

Let’s get this out of the way, shall we?

Lock ‘n Load Publishing’s forthcoming Platoon Command is not an attempt to reboot Up Front.  It is neither Up Front 2.0 nor is it Up Front Lite.  It is not Up Front Redux featuring behind-the-scenes footage of how a scoundrel and his shadow company absconded with more than 300,000 Kickstarter dollars and left a trail of litigation and rage.  Not that I’m bitter, of course.

No, courtesy of a rare bit of wisdom from corporate gameocracy, Up Front, or at least a reasonable facsimile thereof, is now available from the Wargame Vault and everyone interested can play this classic for a reasonable sum. Even more gratifying, the going rate for second-hand copies has now plummeted accordingly.  And besides, Platoon Command, though a card-driven game of World War 2 squad-level combat, bears little resemblance to its far more complex, some have even dared to say obtuse, ancestor.

Not. Up. Front.

Not. Up. Front.