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Tag Archives: Board Games

The Tuesday Interview – Dr James Sterrett talks Brown Bag Wargaming

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With the recent launch of CGSC’s “Brown Bag” wargaming lunch program, we reached out to the guys at Ft Leavenworth to ask about how hobby wargaming is making its way (back) into the professional ranks ~

Brant Guillory, 07 February 2017

So there was mention of a “brown bag” lunch series of wargames for Army officers to come learn about this crazy hobby of ours, and – we’re assuming – learn how it can all tie into the profession of arms for their future benefit.  Can you tell us a little bit about how the series got started, and what the expectations were for the initial ramp-up of the program?

The idea for the Brown Bag Gaming Program came from our desire to provide a wider array of games that we can fit into our Training with Simulations elective course.  The more we thought about it, the more objectives we realized it might fill.

The core tenet of Brown Bag Gaming is that the development of simulations professionals requires the exploration and discussion of a wide variety of modeling and simulation approaches.  The best means of accomplishing this is to experience the models and simulations in action.  Less formally, that means playing games and thinking about them critically.

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Car Wars – A Trip Down The Memory Fast Lane, Part 8

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The Car Wars retrospective is back! ~

Michael Eckenfels, 3 February 2016

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UNCLE ALBERT’S AUTO STOP & GUNNERY SHOP
2035 CATALOG

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Ah, good ol’ Uncle Albert and his catalogs ‘o death. If the ‘basic’ Car Wars rules just didn’t have enough creative ways to destroy, maim, and otherwise disassemble, the Uncle Albert catalogs certainly helped pad those needs, and then some.

The Tuesday Interview – Ty Bomba

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Longtime industry veteran Ty Bomba gives us the low-down on his upcoming projects ~

Brant Guillory, 31 January 2017

 

You’ve certainly been around wargaming for a while. At last check, your designer page on BGG goes about 4575454646386 pages deep. Of all the games you’ve worked on as a designer or developer, which one sticks out as one that just immediately ‘clicked’ as a smooth design, and what’s one that took some serious wrestling to get it into shape to get published?

To answer the last part of that question first, I tend to have trouble with naval designs unless the assignment allows me to use an evolution of the old-AH War at Sea system. I don’t know why that is. As to design projects that “immediately clicked,” that happened the first time for me with Dynamo: Dunkirk 1940, which I did for World Wide Wargames back in the early 1980s. Since then it’s happened a lot – so often I couldn’t enumerate all of them. As a matter of fact, it’s happening right now, as I’m working on volume three of my “Putin’s Wars Series” – Putin’s Silk Road War: The Coming Sino-Russian Conflict for Central Asia – for One Small Step Games. My feeling is, if you have a creative occupation and that kind of thing isn’t happening for you a lot, you need to ask yourself if you’re in the right career field.

 

2016 Readers’ Choice Award Voting

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Have your say about your favorite 2016 games ~

GrogHeads Staff, 18 January 2017

It’s time to get your votes in for the Readers’ Choice Awards for game-year 2016.

The only required items are the overall digital / tabletop games, at the end of each of those categories.

This year we’ve made a few changes:

  • We’ve consolidated the overall number of categories within the tabletop/digital divisions, to try to keep them as consistent as possible year-to-year
  • We’ve added an “AAR of the Year” category, at the request of the readers and members of our forums
  • We received no nominations for miniatures rules/expansions, so we’re not doing away with them as a category, but we can’t give you what you don’t nominate!

Chat about it below, or in our forums, or hit our FaceBook page >>

The Tuesday Interview – Mark Walker talks Tiny Battle Publishing

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Renowned designer and author Mark Walker comes back through for a chat ~

Brant Guillory, 10 January 2017

Mark Walker has paid us a few visits before (here and here and here), and he’s graciously stopped back by to chat about his other, other, other venture, Tiny Battle Publishing.

Tiny Battle Publishing has churned out about a game a week – or so it seems some days.  What was the final headcount, anyways?  And were you intending to try and keep pace with Victory Point Games, or was it just accidental that you had that many games to publish over the past year?

LOL, yes it sometimes seems that way. No, we aren’t trying to keep pace with any publisher. We wanted to set a schedule and stick to it. That schedule is two games a month. We’ve fallen a bit behind, but feel like we can get back on pace now that the holidays are behind us. There are just a ton of games that fit our footprint. Interesting titles, be they historical, science fiction, horror or whatever. We want to share those titles with gamers, and maybe make a buck or two doing it. 🙂

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Some of Tiny Battle Publishing’s titles

 

Classic Reviews – Warrior Knights 2nd Ed.

Another throwback to the classic review days of years gone by under another moniker ~

Brant Guillory, 03 January 2017

INTRODUCTION

Warrior Knights is a board game of diplomacy, commerce, and, of course, warfare, in the Middle Ages. It is published by Fantasy Flight Games and available now. The game covers a hypothetical kingdom in Europe, with real-world territories along the edge of the map, such as Ceylon, Alexandria, and Syracuse.

The knights and barons involved are also hypothetical, but have names evocative of the kingdoms of the Middle Ages: Baron Raoul d’Emerande is Spanish, Baron Mieczyslaw Niebieski is Polish (or perhaps Czech). In all, there are 6 Barons, each with 4 subordinate nobles. Although the names are aligned by nationality, there is no real attempt to have them reflect any real personalities from history.

The original Warrior Knights was designed by Derek Carver and published in the mid-1980s by GDW. The current version is described by Fantasy Flight Games as being reinvented for a new generation while paying homage to the original. It does not appear that Mr. Carver was involved in the design of the current incarnation.

 

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GrogHeads Holiday Buying Guide 2016

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Folks have no idea what to do for the Grog on their lists? Here we come to save the day! ~

GrogHeads Staff, 04 December 2016

GAMES!

This year, we’re leading off with the games, and there’s some excellent ones to choose from this year.  Leading off, we’ve got Mark Walker’s ’65 Squad-Level Combat in Vietnam, a gorgeous card-driven game with the biggest counters this side of…  well, of Night of Man, another FPG offering.  Refight the Vietnam War, one firefight at a time, and if you grab it now, it’s over $20 off!

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Car Wars – A Trip Down The Memory Fast Lane, Part 7

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The long and winding retrospective on Car Wars continues ~

Michael Eckenfels, 2 December 2016

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CAR WARS EXPANSION SET #9:

MUSKOGEE FAIRGROUND AND FAMILY EMPORIUM

For this ninth expansion, Steve Jackson Games has once again created a mega-map setting for the Car Wars universe. Instead of a town, like I talked about in Crash City, this one is more of a giant and world-famous autoduellist gathering. Think NASCAR meets vehicular violence meets Buc-ee’s, and you’ve got a general idea of what the Muskogee Fairground is all about.

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