Polyversal Kickstarter

Tag Archives: Airboy

Order of Battle Pacific: US Marines – AAR, Scenario 8 Part 1

Now that the holidays are in the rearview mirror, Airboy’s battles through the Pacific continue  ~

Avery Abernethy, 7 January 2017

click images to enlarge

Scenario 8 – Saipan

Saipan is huge compared to the Marshall and Gilbert Island targets. I used two landing zones because the city in the middle was too tough to take on D-Day. My initial objectives are: 1] link up the two landing zones; 2] seize the southern airfield; and 3] secure all Southern Saipan so I could fight on only one front. But achieving these three objectives was not easy. I continue my strategy of concentrating my forces and landing my artillery in a second wave.    The Japanese make multiple counter-attacks including several led by armor. It takes many turns to seize the southern airfield and land air support. It takes even longer to eliminate the Japanese snipers and infantry in Southern Saipan. The infantry allocated to eliminating resistance in the South never catch up to the main battle until the issue is decided. Much of my heavy artillery was allocated to the South and had to be shipped north. Central Saipan is mountainous which is excellent defensive terrain. The heights must be secured by infantry and the going was slow until I got all of my heavy artillery up from South Saipan.

Saipan D-Day

Saipan D-Day

 

Order of Battle Pacific: US Marines – AAR, Scenario 7 Part 2

After a hiatus for TANKSgiving, Airboy resumes the fight across the Pacific  ~

Avery Abernethy, 8 December 2016

click images to enlarge

Scenario 7 – Marshall Islands

Part 2: Eniwetok and Parry Islands:

Operation Catchpole

Operation Catchpole

Eniwetok is the South Island and Parry is the North Island.

Order of Battle Pacific: US Marines – AAR, Scenario 7 Part 1

After a hiatus for TANKSgiving, Airboy resumes the fight across the Pacific  ~

Avery Abernethy, 8 December 2016

click images to enlarge

Scenario 7 – Marshall Islands

Part 1: Kwajalein and Roi-Namur Islands:

The Marshall Islands scenario is different from previous scenarios. First Kwajalein and Roi-Namur are invaded. A secondary victory condition is earned if both islands are controlled within twenty turns. Then you redeploy to invade Eniwetok and Parry islands. The second invasion has the airfields captured on Kwajalein and Roi-Namur. The second difference is firepower from the US Navy is available throughout the scenario.

Victory Conditions for the Marshall Islands

Victory Conditions for the Marshall Islands

TANKSgiving! – The British Tank Museum

tanksgivingheader

Airboy made a trip to England and all we got were these lousy AWESOME! pictures ~

Avery Abernethy, 23 November 2016

click images to enlarge

tankmuseum-633

Mark I (Male)

 

Order of Battle Pacific: US Marines – AAR, Scenario 6 Part 2

Airboy’s Pacific campaign continues in the latest AAR episode ~

Avery Abernethy, 13 November 2016

click images to enlarge

Scenario 6 – Gilbert Islands (continued)

After seeing my 2nd wave at Tarawa stopped on the beach I moved my 2nd wave far to the East on Makin for several turns. Hopefully the Japanese defenders were flanked.

Tarawa Turn 8

Tarawa Turn 8

 

Tarawa 2nd Wave Barely Off the Beach

Tarawa 2nd Wave Barely Off the Beach

Order of Battle Pacific: US Marines – AAR, Scenario 6 Part 1

Airboy’s Pacific campaign continues in the latest AAR episode ~

Avery Abernethy, 12 November 2016

click images to enlarge

Scenario 6 – Gilbert Islands

Tarawa is surrounded by landing zones. It was tempting to use four or more landing zones to chop up the Japanese defenders. I (mostly) resisted temptation. Thus far the Japanese have limited armor and no mechanized units. This limits their mobility. The one time I did not concentrate my forces got my Marines chopped up.

Tawara Landing Zones

Tawara Landing Zones

My strategy is landing on one end of Tarawa and sweeping to the other end of the island. This provides two advantages. My forces are concentrated and heavy artillery can be landed on a secured beach. Long range fire from my 155s has been devastating. There are three landing zones, but they are clustered together. Landing zone one is a risk because it is slightly isolated from landing zone two and three. But if landing zone one is successful it should destroy the Japanese HQ and diminish the effectiveness of Tarawa’s defenders.

 

Tarawa Landing Zones

Tarawa Landing Zones

 

I must knock out five bunkers on the larger island of Makin. But the bunker locations are unknown. Because Tarawa has air strips I committed a larger force there.

Order of Battle Pacific: US Marines – AAR, Scenario 5 Part 3

Airboy’s extended campaign AAR continues across the Pacific ~

Avery Abernethy, 24 October 2016

click images to enlarge

Scenario 5 Bougainville – Avery Abernethy

In the Bougainville scenario you have to land, advance, build two airfields and then survive the Japanese Counter-Attacks. Your Marines must be aggressive to take the ground and build both landing strips within 20 turns.   A large surface fleet naval battle must be won to protect your Marine supply ships.

The Land Battle, continued:

Turn 24 - buying corsairs

Turn 24 – buying corsairs

Order of Battle Pacific: US Marines – AAR, Scenario 5 Part 2

Airboy’s extended campaign AAR continues across the Pacific ~

Avery Abernethy, 23 October 2016

click images to enlarge

Scenario 5 Bougainville – Avery Abernethy

The Naval Battle:

The key to victory is keeping a screen of destroyers between your cruisers and the Japanese destroyers. If the Japanese destroyers get to close range and launch torpedoes your cruisers are doomed. But torpedoes can only be launched once every four turns. My destroyers are both shields to absorb torpedo attacks and spears to torpedo Japanese cruisers after the Jap destroyers are sunk. A second advantage of a tightly clustered fleet is better anti-aircraft fire.

Navy got PT squadron

Got PT squadron