GameTalk: Innovations in Wargaming

Byron Grant, 16 February 2015

Innovations in Wargaming

Think about wargame features that you’ve seen appear in games over the past 5-15 years (or as Grogs tend to say: “only just recently”). What’s your favorite “innovation” over that time period?

  • Variable dice mechanics?
  • Integration of role-playing elements?
  • Minis-hexagon mix-and-match?
  • Card-driven action?

Look, we get it. There are a lot of “innovations” that aren’t technically “new”. Heck, Warrior Knights had the all-cards-no-dice thing nailed back in the early ’80s. But the Combat Commander model actually made it viable beyond a one-off fantasy game that lacked for tactics. So dust off the thinking caps and let’s discuss what’s making today’s games ‘cool’…

 


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One Response to GameTalk: Innovations in Wargaming

  1. Mark D. says:

    Well, it’s not really even a wargame, but I thought the hidden movement mechanic in “Fury of Dracula” was pretty clever. As for wargames, the interaction between Governance and Ally/Enemy posture on the Muslim countries was a brilliant way of modeling the complex relationship between the West and countries like Saudi Arabia.

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