GameTalk: Innovations in Wargaming
Byron Grant, 16 February 2015
Innovations in Wargaming
Think about wargame features that you’ve seen appear in games over the past 5-15 years (or as Grogs tend to say: “only just recently”). What’s your favorite “innovation” over that time period?
- Variable dice mechanics?
- Integration of role-playing elements?
- Minis-hexagon mix-and-match?
- Card-driven action?
Look, we get it. There are a lot of “innovations” that aren’t technically “new”. Heck, Warrior Knights had the all-cards-no-dice thing nailed back in the early ’80s. But the Combat Commander model actually made it viable beyond a one-off fantasy game that lacked for tactics. So dust off the thinking caps and let’s discuss what’s making today’s games ‘cool’…