GameTalk: Well That Didn’t Work – Boardgame Edition
Byron Grant for GrogHeads ~
Well that didn’t work: boardgame edition
It has often been said (well, by me at least) that there is no shortage of good ideas. The difficulty comes in execution. What are some examples of games that you thought or hoped would be great, but turned out to be disappointmenting? What made them thus? And did you or the gaming community respond with house rules to make it better?