Order of Battle - Morning Sun

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Impressions of Strategic Command 3

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And… a comparison with Strategic Command WW1 Breakthrough ~

Boggit, 23 February 2017

Developed by Fury Software, and Published by Slitherine

About three years ago I did a detailed review of Fury Software’s Strategic Command WW1: Breakthrough and ended up recommending it as “not only highly playable but also a very deep, subtle and immersive game.” What, I wonder, has Fury Software been doing since? Well, they’ve spent a couple of years working on their new WW2 game – Strategic Command WW2: War in Europe, and have changed their publisher.

So what’s it like?

The first thing to hit me between the eyes is the artwork. In comparison to SCWW1: Breakthrough, Strategic Command WW2 looks like a different game. Of course it is, but in comparison the artwork is stunning, and that includes the map, the counters, and the event notifications. It is a dramatic improvement.

 

The old style artwork…

The old style artwork…

The Tuesday Interview – Nikolai & George from Sovereignty

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The guys from the latest Matrix Game 4x hit stop in to chat about their new release. ~

Brant Guillory, 21 February 2017

So it’s not like the world is lacking for 4X games.  What made you think “the world needs this game?” and how did you get that vision from inception to the full release of Sovereignty?

Nikolai Soderstrom (Designer): To be honest, I don’t really consider this a 4x game. We certainly didn’t go into it thinking we needed to create a 4x game. I mostly consider Sovereignty an accessible turn-based strategy game. Manage your kingdom. Go to war. Fight battles on the tactical map.

Our inspiration is deeply rooted in the grand campaign worlds of Greyhawk, Forgotten Realms, Birthright, in Middle Earth, and in historical settings to craft a rich political and cultural landscape in which to set a strategy game. In Sovereignty, you can play any one of 34 different realms, and each one is unique. We wanted the rich cultures established in the lore to resonate in the gameplay itself. Each realm has its own playstyle, its own ambitions, fears and rivalries, its own unique units, spell repertoire, agents, economy, diplomatic position, and heroes.

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Facebook Loses Oculus VR Lawsuit

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VR Gaming might stall as a result ~

Cliff George, 20 February 2017

fblogoFacebook has established themselves as one of the leading social media giants of the 21st century. Mark Zuckerberg and his team have made it a top priority to purchase other companies and make acquisitions in ways they see benefiting the overall success of their company. This business mentality has led them to make some historic purchases – such as Instagram and Whatsapp that were bought for $1 billion and $19 billion, respectively. However, one of Facebook’s more recent acquisitions involving Oculus VR got them into a sticky lawsuit.

Mark Zuckerberg made a clear indication of Facebook’s future direction with the purchase of Oculus VR in 2014 for $2 billion. The technology company is known for their creation of Oculus Rift, a high-tech Virtual Reality simulator. What Facebook saw as a worthwhile investment has turned out to be nothing more than a thorn in their side.

GrogHeads Reviews High Treason!

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See you in court! ~

Jim Owczarski, 18 February 2017

Function before form!

Function before form!

My love of the Napoleonic era is high, wide, and deep, but I’ve always taken the age of empire to be my second true love, if such a thing can be countenanced.  Much of my early study of the era came from Jan Morris’ Pax Britannica trilogy, particularly the first volume, Heaven’s Command.  Far from an academic exercise, it’s an evocative series of sketches of the men and women who peopled the British empire, giving more weight, it has always seemed to me, to the interesting as opposed to the more objectively significant, although one can certainly be both.

The Tuesday Interview – Author Henry Vogel

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Science Fiction writer Henry Vogel pays us a visit in this week’s interview ~

Brant Guillory, 14 February 2017

TI-Vogel-TUC_finalOK, the new book just dropped on Amazon.  Catch us up!  Where are we in the series and where does this one take us next?  How many more are coming after this on?

The new book is titled The Undercover Captain and is the second book in the ‘Captain Nancy Martin’ series. It’s a standalone space opera adventure, as was book 1, The Counterfeit Captain. In the new story, which picks up three years after the main events in book 1, the Terran Federation Navy reactivates Nancy and attaches her to an undercover investigation into the disappearances of large groups of teenagers and young adults all along the Federation’s rim. Joining a female special agent, she goes beyond the Federation’s borders searching for slavers. Instead, she finds evil beyond her darkest nightmares and is presented with a very literal deadline for solving the mystery.

Order of Battle Pacific: US Marines – AAR, Scenario 10 Part 2

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As the march to VE floats across the Pacific, the Marines are set to attack Palau ~

Avery Abernethy, 13 February 2017

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The second phase on Palau combines a very narrow road to the north of the island and the remaining victory hexes. The high hills cannot be entered by armor. The road over the hills cannot be used by either heavy artillery or armor.

Enough Troops to Reorganize & Reinforce at Palau

Enough Troops to Reorganize & Reinforce at Palau

Order of Battle Pacific: US Marines – AAR, Scenario 10 Part 1

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As the march to VE floats across the Pacific, the Marines are set to attack Palau ~

Avery Abernethy, 12 February 2017

Click images to enlarge

The Palau campaign was one of the most controversial in the Pacific. The US Marines took heavy casualties. The strategic need for capturing Palau has been questioned.  The Japanese changed their tactics on Palau and did not use wild Banzai charges. Palau also has a very high set of hills which allowed observation of US troops on the island. The Japanese also have quite a bit of armor although they lack air support.

Next Target Palau

Next Target Palau

GrogHeads Reviews Tank on Tank, Digital Edition

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Grogheads gets under the hood with the new digital adaptation of the fast-and-furious Tank on Tank boardgame ~

Chris Paquette, 10 February 2017

Tank on Tank: Digital Edition is Lock ‘n Load Publishing’s computer adaptation of designer Peter Bogdasarian’s Tank on Tank board games covering the East and Western Fronts of World War II. The Digital Edition offers a combined version of both games though each theater can be purchased separately.

Tank on Tank, as described in the game manual, is “a low-complexity, Second War World War armored combat game.” The statement accurately captures the nature and flavor of both the tabletop game and the Digital Edition.

The game offers a simple, clean interface. On the start screen, there is an option to “Fight!”  This jumps you into a randomly generated quick battle if you don’t want to fiddle with choosing a scenario or campaign.

The other game options deal mainly with the volume sound settings. There are no difficulty settings or anything else along those lines to fuss with. As far as I could tell, the “Arch Height” slider is only for adjusting a visual effect with no impact on game play.

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