Old School Tactical from Flying Pig Games

Category Archives: History

TANKSgiving! – The British Tank Museum

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Airboy made a trip to England and all we got were these lousy AWESOME! pictures ~

Avery Abernethy, 23 November 2016

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Mark I (Male)

 

Modern-Day Napoleonic Battles & Travels, Part the Second

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Cyrano’s next entry to the travelogue ~

Jim Owczarski, 05 November 2016

One of the great joys of travel is discovering something you never thought to find.  This is particularly true for me if it’s something that runs the risk of being lost to time or cultural preference.  A good example is the small memorial sign atop the Stare Vinohrady (Old Vineyard) at Austerlitz.  For all the effort that went into making the battlefield ready for the 200th anniversary back in 2005, it seems no one bothered to put up something more permanent than a simple metal sign, painted white-on-blue, and mounted on two stakes at the site of one of the greatest cavalry charges in history.

Admittedly, depending on how one gets up there, the route to the top of the Stare Vinohrady can be quite the hike and, based on the fair number of beer bottles and cigarette butts in evidence, it seems a popular location for late night fire pits and drink-a-thons.  Still, not long after I laid eyes on the sign — and worked my way through a rough translation of its Czech inscription — I was determined at least to leave it standing and its restoration, however brief, is something I will always remember.

There, better!

There, better!

Modern-Day Napoleonic Battles & Travels, Part the First

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Cyrano delves deep into the world of Napoleonic battlefields in preparation for an eventual visit, and more ~

Jim Owczarski, 08 September 2016

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People are incessantly telling me I’m missing the point.  (ed note – he frequently is, but usually about other things)

They wonder how someone can visit Paris and prefer the Army Museum to the Louvre — pace those areas given over to David — or would rather spend time crawling over an Old Vineyard in Bohemia rather than sitting in a coffee house in Vienna two hours to the south.

They even have a word for what I love to do, viz., “dark tourism”.  I suspect it’s not intended as a compliment.

But I, and I am assuredly not alone, am obsessed with Napoleonic battlefields.  I read about them, watch movies about them, play as many games about them as I can lay my hands on, and, far less frequently than I would like, visit them.  I’ve been to Waterloo twice, Austerlitz once, and, having spent this Summer taking my son to middle-American water parks, am determined that next Summer will bring a visit to Jena-Austerstadt.  The management has asked me to share my own journey to Jena as well as talk about those conflict simulations that take up the campaign and its battles.

News! Sad to Report the Passing of Author John Gresham

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Check out the latest from The Admiralty Trilogy Group ~

GrogHeads Newsdesk, 05 July 2016

Renowned military affairs author and speaker John Gresham passed away over the weekend.

more after the jump…

Perspective in Wargames: Who Exactly Are You?

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When you’re “playing” the game, who are you “playing”? ~

Derek Croxton, 07 May 2016

You are Napoleon. You have a chance to remake the map of Europe with your Grande Armée. You are Robert E. Lee, trying to fend off the Union until foreign aid arrives. You are Patton, dashing through France with your Third Army.

These statements are typical of the sort of advertising used to sell wargames, and are indicative of why gamers play: they like assuming the role of an historical figure and get a vicarious thrill out of making the same sort of decisions, only trying to make better ones. pers-6Gaming is thus a form of role-playing, and a lot of the pleasure hinges on what historical figure one plays. Some people would never play the Union in Civil War games, others refuse to play the Confederacy: they are identifying with the historical actors in more than an intellectual sense. There are, of course, games that are entirely or almost entirely abstract, such as chess, which are also fun to play. While they provide the same sort of intellectual challenges, however, they do not provide the same kind of fulfillment as a chance to remake history.

The fun of gaming, then, is in part based on accepting historical limitations. There is always a desire to transcend these limitations – to have Napoleon win at Waterloo, for example – but certain restrictions have to be accepted. If one wants to be Napoleon, one has to accept the fact that France’s navy will probably not be a match for Britain’s and that one will be fighting a whole coalition of forces, just as one will benefit from having a nation in arms and well-disciplined, loyal, and courageous soldiers. History consists of a virtually infinite number of forces, of which an individual – the player – can only control a very few. This is precisely what drives a game: deciding how to act within the constraints of the historical situation. This article investigates the problems of trying to put players in historical roles: first of identifying proper historical figures to simulate, and second of creating the possibilities and limitations that those figures historically faced. I contend that a game is usually more fun and more realistic where a designer has given thought to these issues.

Scourge of War: Waterloo

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Boggit returns from his own exile on the 200th anniversary of (arguably) the most consequential battle in Western History to conquer Scourge of War: Waterloo.

By Boggit, 18 June 2015

Developed by NorbSoftDev and Published by Slitherine

 

I was intrigued by NorbSoftDev’s Scourge of War: Waterloo. I had played some of the earlier iterations of the game engine (1st Bull Run, and 2nd Manassas), which had been good. With that in mind, and knowing that the development team had worked on several other titles in the meantime, it would be interesting to see how far they had advanced the game, and how well it captured the flavour of Napoleonic combat, as hitherto all their games were from the American Civil War.

The Menu and loading screens all use contemporary art, which adds a nice period feel.

The Menu and loading screens all use contemporary art, which adds a nice period feel.

Scourge of War: Waterloo is a pausable real-time representation of small to very large actions (including the whole battle) of Waterloo. It comes with 20 historical scenarios ranging from small brigade size actions to the ‘full Monty’ at army level. In addition there is a sandbox campaign, a sandbox mode (in which you can take any units from the order of battle (OB), and fight on eight different battlefields), and modifications, which include the OB for the entire French Grand Armée (i.e. with Marshal Grouchy at Waterloo), and a Grog mode for extra realism.

 

Here are the French scenarios, rising in complexity from clearing the woods at the Chateau of Goumont (aka Hougoumont) to the full battle (shown here).

Here are the French scenarios, rising in complexity from clearing the woods at the Chateau of Goumont (aka Hougoumont) to the full battle (shown here).

Memorial Day 2015

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GrogHeads History: WWI Tankers’ Gear

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Lloyd delves into the historical archives to dig out an interesting bit of TANKSgiving history.

Lloyd Sabin, 28 November 2014

I struggled for a while this year to come up with something for TANKSgiving. In years’ passed I have done bits on rare WWI armored vehicles, early tanks…you know, the usual awesome stuff. This year for some reason I could not come up with an appropriate topic. Until I found the below picture during some online research.

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