Order of Battle - Morning Sun

Category Archives: AARs

Modern-Day Napoleonic Battles & Travels, Part the Second

ja-splash

Cyrano’s next entry to the travelogue ~

Jim Owczarski, 05 November 2016

One of the great joys of travel is discovering something you never thought to find.  This is particularly true for me if it’s something that runs the risk of being lost to time or cultural preference.  A good example is the small memorial sign atop the Stare Vinohrady (Old Vineyard) at Austerlitz.  For all the effort that went into making the battlefield ready for the 200th anniversary back in 2005, it seems no one bothered to put up something more permanent than a simple metal sign, painted white-on-blue, and mounted on two stakes at the site of one of the greatest cavalry charges in history.

Admittedly, depending on how one gets up there, the route to the top of the Stare Vinohrady can be quite the hike and, based on the fair number of beer bottles and cigarette butts in evidence, it seems a popular location for late night fire pits and drink-a-thons.  Still, not long after I laid eyes on the sign — and worked my way through a rough translation of its Czech inscription — I was determined at least to leave it standing and its restoration, however brief, is something I will always remember.

There, better!

There, better!

Order of Battle Pacific: US Marines – AAR, Scenario 5 Part 3

OOBUSMC-SPLASH

Airboy’s extended campaign AAR continues across the Pacific ~

Avery Abernethy, 24 October 2016

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Scenario 5 Bougainville – Avery Abernethy

In the Bougainville scenario you have to land, advance, build two airfields and then survive the Japanese Counter-Attacks. Your Marines must be aggressive to take the ground and build both landing strips within 20 turns.   A large surface fleet naval battle must be won to protect your Marine supply ships.

The Land Battle, continued:

Turn 24 - buying corsairs

Turn 24 – buying corsairs

Order of Battle Pacific: US Marines – AAR, Scenario 5 Part 2

OOBUSMC-SPLASH

Airboy’s extended campaign AAR continues across the Pacific ~

Avery Abernethy, 23 October 2016

click images to enlarge

Scenario 5 Bougainville – Avery Abernethy

The Naval Battle:

The key to victory is keeping a screen of destroyers between your cruisers and the Japanese destroyers. If the Japanese destroyers get to close range and launch torpedoes your cruisers are doomed. But torpedoes can only be launched once every four turns. My destroyers are both shields to absorb torpedo attacks and spears to torpedo Japanese cruisers after the Jap destroyers are sunk. A second advantage of a tightly clustered fleet is better anti-aircraft fire.

Navy got PT squadron

Got PT squadron

Order of Battle Pacific: US Marines – AAR, Scenario 5 Part 1

OOBUSMC-SPLASH

Airboy’s extended campaign AAR continues across the Pacific ~

Avery Abernethy, 22 October 2016

click images to enlarge

Scenario 5 Bougainville – Avery Abernethy

In the Bougainville scenario you have to land, advance, build two airfields and then survive the Japanese Counter-Attacks. Your Marines must be aggressive to take the ground and build both landing strips within 20 turns.   A large surface fleet naval battle must be won to protect your Marine supply ships.

The Land Battle, part 1:

amphibious landing

Amphibious landing

Order of Battle Pacific: US Marines – AAR, Scenario 4 Part 3

OOBUSMC-SPLASH

Back to the Pacific with Airboy’s extended campaign AAR ~

Avery Abernethy, 10 October 2016

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Scenario 4 – Operations Goodtime and Blissful

Turn 13 and reinforcements arrive

Turn 13 and reinforcements arrive

Order of Battle Pacific: US Marines – AAR, Scenario 4 Part 2

OOBUSMC-SPLASH

Back to the Pacific with Airboy’s extended campaign AAR ~

Avery Abernethy, 9 October 2016

click images to enlarge

Scenario 4 – Operations Goodtime and Blissful

Turn 5 attacking on North Mono

Turn 5 attacking on North Mono

Order of Battle Pacific: US Marines – AAR, Scenario 4 Part 1

OOBUSMC-SPLASH

Back to the Pacific with Airboy’s extended campaign AAR ~

Avery Abernethy, 8 October 2016

click images to enlarge

Scenario 4 – Operations Goodtime and Blissful

This is a complex scenario. You have to eliminate the Japanese from the two Treasury Islands Mono and Stirling. You must also heavily raid a much larger island and destroy three of four fuel dumps.

1-operation-blissful-and-goodtime

Operations Blissful and Goodtime

 

Order of Battle Pacific: US Marines – AAR, Scenario 3 Part 3

OOBUSMC-SPLASH

Airboy AAR’s his way through the Pacific campaign ~

Avery Abernethy, 26 September 2016

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Scenario 3 – Operation Cartwheel,  Attack on New Georgia

Turn 17 Jap counterattacks almost destroyed half of the Northern probe

Turn 17 Jap counterattacks almost destroyed half of the Northern probe