Category Archives: Civ V G+K

A Civilization V AAR – Lucky Part 13

Brant Guillory, 4 April 2013

Bad puns, great gameplay, and occasionally brilliant maneuvers, as Brant’s Civ V Gods & Kings AAR rolls on.

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We finally found someone else, so let’s negotiate with them and see what it gets us. Meanwhile, we’re spreading Catharism around the world.

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Have a Little Bit of This!

Catharism has now been spread to Lisbon, and you’ll notice by the green bar under their name that our influence there has gone up.

A Civilization V AAR – Part Zwölf

Brant Guillory, 28 March 2013

Brant’s long-form AAR, testing the limits of attention spans everywhere. Especially his.

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Hey now, are there really other civilizations in this game? Fo’ sho’!

 

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Movin’ Out.

We’re moving our settler out to a nice little wooded lot with a lot of waterfront and some nearby resources.

A Civilization V AAR – Part Eleven

Brant Guillory, 7 March 2013

Brant’s extended Civ V Goda & Kings AAR, as he’s on pace to outlast Bonanza in episode longevity

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Last time we healed up some of our more adventurous dudes, and found jack-nada in the ruins. We’re in the 200s and we still haven’t found another civiliation. My Carthiginians are starting to feel more lonely than Wodin at a strip club.

 

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Taking a Break.

I wouldn’t put it past Sir Idiot Scout Dude to screw up being told to take a nap and get better, but just in case I’ve got a warrior nearby to babysit him.

 

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Campout!

Now that I’ve discovered Trapping, I can have a worker build a camp on a tile with Deer as a resource.

 

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These Guys Just Can’t Take a Hint.

And we’re about to gear up for the Battle of North Utique, Part IIIIII, with a new barbarian camp having appeared.

 

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This’ll Just Take a Second.

I hope. We dispatch our speaman to clean up this mess. “It’s just an archer” he says, hoping not to be channeling his inner Custer.

A Civilization V AAR – Part X

Brant Guillory, 3 March 2013

We’re ten parts into the story, and the Carthiginians are still just finding their feet in the world. You’d never know we’re playing on “quick” huh?

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Can you believe it’s 120AD and we still haven’t found any other major civilizations? Me either. Where the hell is everyone else? I kinda feel like Azz back in the old R&P last year.

 

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Building a Wonder on a Whim.

It’s not going to take too long to build the Terracotta Army, so we’ll throw it in the queue and see what we get. +6 culture is nice to have.

A Civilization V AAR – Number 9… Number 9… Number 9

Number 9… Number 9… Number 9

Brant Guillory, 14 February 2013

Do the math. Seriously. We’re at 0 AD, and we’re 9 freakin’ episodes into this AAR. Most games run ’til at least the mid-1700s, even on “quick” speed. And the turn/year ratio gets more granular as we go. Oy.

Code Monkey Note: We were going to run another episode of UCG’s Crusader Kings II AAR, but he’s traveling through Lower Bandwidthia right now, and our Ed in Chief seems to be battery-challenged, so you’re getting Civ V Part 9 ahead of schedule…

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Last time, we updated our tech research plan, wrapped up our first policy tree, and triggered a new Golden Age.

 

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Start Building Already!

I can now get my lumber mills and Colosseums underway. I really need those Colosseums. Bread and circuses, friends. Bread and circuses.