Old School Tactical Volume 1  Reprint

Category Archives: Civ V Smoky Skies

Civ5 AAR: Empires of the Smoky Skies, Part IIIIII

AA-Smoky-SPLASH

Going back to the Civ5 well again ~

By Brant Guillory, GrogDude

Click images to enlarge

So we’ve unified some borders, and chased around some Canadians.  We’ve upgraded our ka-chunkadas to Landships and scored ourselves a title in the process.  Moving right along…

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Colombo Goin’ Rogue
My influence is decaying.  Not sure whacking some Canadian interlopers is going to help much, but lets see.

 

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Ugh. I was afraid of that.
No current quests mean that I won’t boost my influence with these guys for rolling over that barbarian camp.

 

Civ5 AAR: Empires of the Smoky Skies, Part IIIII

AA-Smoky-SPLASH

There’s no non-smoking section in this AAR ~

By Brant Guillory, GrogDude

Click images to enlarge

Last time, I dropped a citadel right in Pulias’s grill. Methinks that miffed he be.

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U mad, bro?
Uh, actually, England will be intimidated.  And you’ll like it.

 

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Land Ironclads?  Let’s upgrade
No more ka-chunkadas.  Time to boost the troops for what we all know is coming.

 

Civ5 AAR: Empires of the Smoky Skies, Part IIII

AA-Smoky-SPLASH

War and peace and smoky skies ~

By Brant Guillory, GrogDude

Click images to enlarge

Last session, the war against Pulias to our north came and went.  And oh yeah, I’ve got spies that I needed to send.

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Freakin’ Canadians
I guess I’m not building a road in that direction.  And why the heck do we have archers in a steampunk scenario?

 

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Not just any engineer, a great engineer!
Yeah, it’s not any funnier when we move it out of Africa.

 

Civ5 AAR: Empires of the Smoky Skies, Part III

AA-Smoky-SPLASH

Going back to the Civ5 well again ~

By Brant Guillory, GrogDude

Click images to enlarge

So we’ve knocked out 33% of our nearest neighbor’s potential population and production, then had him bribing us to back off. But we’ve barely explored the rock we’re on and it’s time to go looking around.

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First Naval Unit
Since we’ve got a barracks in every city, we open up with a free promotion. This is our first naval exploration unit, so we’re going with mobility. Some folks might argue for the sentry promotion to see further without having to travel as far, but I prefer to be able to close and kill folks faster if we have to.

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Prepare for blast off!
pat, pat, pat, pat, pat, pat, pat, pat, pat, pat, pat, pat, pat, pat

Civ5 AAR: Empires of the Smoky Skies, Part II

AA-Smoky-SPLASH

How Smoky are the Smoky Skies? Well, they’re starting to heat up ~

By Brant Guillory, GrogDude

Click images to enlarge

Last time, we kicked off the scenario and got our first city in the ground. This time, we’re going to poke around the area a bit, and put a few more cities down.

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Howdy Neighbor!
Pulias is just north of me.

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Swap Embassies
And poof! his capital is on the map.

Civ5 AAR: Empires of the Smoky Skies, Part I

AA-Smoky-SPLASH

Going back to the Civ5 well again ~

By Brant Guillory, GrogDude

Click images to enlarge

For this scenario, I’m headed off to an ahistorical scenario. The Empires of the Smoky Skies is the ‘steampunk’ scenario with the Civilization 5 Gods + Kings expansion. There are five nations, all suitably decked out in their best Victorian-industrial chic. The military units are also tweaked to bring in airships and landships, although destroyers and battleships are not renamed.

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Empires of the Smoky Skies
As noted, this is one of the built-in scenarios that comes with the Gods + Kings expansion pack.

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Empires of the Smoky Skies
There’s some background on the scenario.