Category Archives: Whatever
Airboy made a trip to England and all we got were these
lousy AWESOME! pictures ~
Avery Abernethy, 23 November 2016
click images to enlarge
Cyrano’s next entry to the travelogue ~
Jim Owczarski, 05 November 2016
One of the great joys of travel is discovering something you never thought to find. This is particularly true for me if it’s something that runs the risk of being lost to time or cultural preference. A good example is the small memorial sign atop the Stare Vinohrady (Old Vineyard) at Austerlitz. For all the effort that went into making the battlefield ready for the 200th anniversary back in 2005, it seems no one bothered to put up something more permanent than a simple metal sign, painted white-on-blue, and mounted on two stakes at the site of one of the greatest cavalry charges in history.
Admittedly, depending on how one gets up there, the route to the top of the Stare Vinohrady can be quite the hike and, based on the fair number of beer bottles and cigarette butts in evidence, it seems a popular location for late night fire pits and drink-a-thons. Still, not long after I laid eyes on the sign — and worked my way through a rough translation of its Czech inscription — I was determined at least to leave it standing and its restoration, however brief, is something I will always remember.
What happens when gamers get together and just, y’know play games?! ~
Gary Mengle, 01 October 2016
From September 5-12 wargamers, local and from far away, gathered in Columbus, Ohio for the annual War Room. The War Room is an event that runs in parallel with the Buckeye Game Fest, a show that draws hundreds of gamers from around the region and put on by the Columbus Area Board Gaming Society — the same group that hosts the Board Room at Origins, and which boasts massive attendance at its weekly meetings. Euro games, card games, rail games and racing games — you name it, they’re all on display at Buckeye Game Fest. But the War Room is for wargamers, and we get an extra three days to partake.
Can we finally give Guns ‘n Roses their due ~
Brant, 19 September 2016
Things have been a little too heavy lately, and we need to talk about something completely different… So can we just take a step back and spend a few minutes admiring what totally bad-ass, criminally-under-rated, and never-appreciated songwriters the guys from Guns’n Roses were? Sure, we all know the ‘hits’ – Welcome to the Jungle, November Rain, Knockin’ on Heaven’s Door, You Could Be Mine, and Sweet Child o’ Mine – and the ‘scandal’ songs like Used to Love Her, or It’s So Easy. But once you get beyond the radio tunes (or heck, even with the radio tunes) the quality of songwriting you get from the band so far exceeds their contemporaries that they’re not even in the same galaxy.
Back in the late-80s, the popular talk was comparing GnR to The Rolling Stones, under the premise that supposedly no other band had conquered the rock and roll world on their own terms to the degree that GnR did. That was typical rock journalist hyperbole, of course. But honestly, the depth of songwriting, quality of musicianship, and production was blowing most other acts at the time out of the water – even GnR’s supposed contemporaries. Motley Crue didn’t figure out how to write a song until their 4th album; Poison never quite did. Ratt’s riffs were impeccable, but aside from the one-off lyrical curiosity like Wanted Man, they didn’t keep up. Great White? Slaughter? Bulletboys? XYZ? Rough Cutt? Firehouse? Please. Don’t embarrass yourself suggesting them.
Cyrano delves deep into the world of Napoleonic battlefields in preparation for an eventual visit, and more ~
Jim Owczarski, 08 September 2016
Most images click to enlarge
People are incessantly telling me I’m missing the point. (ed note – he frequently is, but usually about other things)
They wonder how someone can visit Paris and prefer the Army Museum to the Louvre — pace those areas given over to David — or would rather spend time crawling over an Old Vineyard in Bohemia rather than sitting in a coffee house in Vienna two hours to the south.
They even have a word for what I love to do, viz., “dark tourism”. I suspect it’s not intended as a compliment.
But I, and I am assuredly not alone, am obsessed with Napoleonic battlefields. I read about them, watch movies about them, play as many games about them as I can lay my hands on, and, far less frequently than I would like, visit them. I’ve been to Waterloo twice, Austerlitz once, and, having spent this Summer taking my son to middle-American water parks, am determined that next Summer will bring a visit to Jena-Austerstadt. The management has asked me to share my own journey to Jena as well as talk about those conflict simulations that take up the campaign and its battles.
Possibly the most raw column I’ve ever written ~
Brant, 05 September 2016
Some of these columns are a lot easier to write than others. Some days I feel like I’m forcing it. Some days I honestly feel like I’m mailing it in (see the column about professional sports from last Spring). Some days the column just flows and before I know it, I’m at 2800 words and feel like there’s a lot left to say.
Some days, there’s a lot I want to say, and just not sure how. Many of those turn out to be kind of personal, like the column about the Imposter Syndrome. Today is one of those days, and it’s going to be hard for make this as coherent as it deserves to be, particular since I’m not quite ready to name names and potentially ruin lives. But I also said back when I first started this whole endeavor that I was going to do this without a net (i.e., no editor), so you’re getting an unfiltered look at the insanity that ping-pongs around my head as I write these things.
Revisiting an older concept to reinvigorate the re-conversation ~
Brant, 29 August 2016
So, about 5-6 years ago, I started playing with an idea for a game/system. The idea was a basic unified set of rules for current events conflicts, with regularly-released updates that would provide unit information and updated map details for the current world situation. This would allow any player to just grab the current update, and “play forward” from there, to see how the various conflicts might shape up over the next few months or years. When the next update rolled around, the players would have the option to either reset to the current world situation, or adapt the update to their own ongoing conflicts and continue an “alternate future” using the update components.
It’s not like I was breaking any really new ground with the idea, but I had a pretty high-minded concept for how I wanted it to happen, but got quite bogged down in the actual execution of it all.
What I’d like to do here is reopen the discussion and attempt to reinvigorate the participation in the development of the rules and current updates, in the hopes that many minds are smarter than mine, and we can collaboratively move forward on an open-source set of rules and initial process for putting these kinds of tools in the hands of gamers with an interest in current events.